Difference between revisions of "HPL3/SOMA"

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|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
|Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
 
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|'''[[Hpl3:SOMA/Category:Game Modules|<center>Modules</center>]]'''
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|'''[[Hpl3:SOMA/Category:Modules|<center>Game Modules</center>]]'''
 
|Core engine and game mechanics that define the behavior of SOMA
 
|Core engine and game mechanics that define the behavior of SOMA
 
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Revision as of 23:13, 27 July 2020

SOMA

Modding
Create, organize and release your SOMA mods
Level Design
Work with the Level Editor and create immersive worlds
I/O Systems
The I/O systems are the backbone of every level in the game
Programming
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
Game Modules
Core engine and game mechanics that define the behavior of SOMA
Modeling
Import, export, add and modify 3D models for the game
Animation
Export and add animations for your in-game 3D models
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine Textures and Shaders to create materials
Particles
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
Sounds
Create audio using FMOD to add a depth and atmosphere to the game
Audition
Manage and configure voice lines, voice subjects, and lip-sync
Technical
In-depth overview of the Engine's technical features
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, created by the community
Glossary
Explanations for terms you may encounter