Difference between revisions of "HPL3/Modding/Mod Dependencies"

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(Created page with "{{shortPageTitle}} If your mod has a lot of assets Mod dependencies provide a solution for this issue. File:Mod-dependencies-diagarm.png|thumb|In this example, two mods use...")
 
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If your mod has a lot of assets Mod dependencies provide a solution for this issue.
 
If your mod has a lot of assets Mod dependencies provide a solution for this issue.
[[File:Mod-dependencies-diagarm.png|thumb|In this example, two mods use the]]
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[[File:Mod-dependencies-diagarm.png|thumb|In this example, two mods use Castle Assets Pack as a dependency. This means both mods use the assets from the assets pack.|434x434px]]
  
 
==When to Use Mod Dependencies==
 
==When to Use Mod Dependencies==

Revision as of 20:28, 26 August 2020

If your mod has a lot of assets Mod dependencies provide a solution for this issue.

In this example, two mods use Castle Assets Pack as a dependency. This means both mods use the assets from the assets pack.

When to Use Mod Dependencies

The main occasion to use Mod Dependencies is when you want to distribute assets packs which include models, textures, materials, scripts, etc for people to use freely in their own mods.

Setting Up a Mod Dependency

In order to set up a mod as a dependency,

Using a Mod Dependency

just use it idk