Difference between revisions of "HPL3/Materials/Working with Materials"
Jump to navigation
Jump to search
(Created page with "{{wip}} In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigne...") |
(No difference)
|
Revision as of 22:36, 7 September 2020
This article is actively undergoing a major edit. The user who added this notice will be listed in its edit history should you wish to contact them. |
In HPL3, materials are used only every 3D object, be it a model, entity, terrain or even a 2D plane. Materials are created using the Material Editor, and then assigned to the 3D object. There are several ways to assign a material to a 3D object, depending on the type of object.