Difference between revisions of "HPL3/Launch Configuration"

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{{shortPageTitle}}
 
When a mod is launched, some initialization occurs and the game is configured before the mod shows up. This article explains how to configure the startup of a mod.
 
When a mod is launched, some initialization occurs and the game is configured before the mod shows up. This article explains how to configure the startup of a mod.
  
== Launch Configuration File ==
+
==Launch Configuration File==
 
In order to make the mod launch, we need to list some configurations and settings that affect the initialization of the mod. All of the configurations are listed inside a single XML file, called <code>main_init.cfg</code>. The file should be located inside the <code>config</code> folder of the mod. When launching a mod, either via debug mode or via the game, the mod will first read the data from this file.
 
In order to make the mod launch, we need to list some configurations and settings that affect the initialization of the mod. All of the configurations are listed inside a single XML file, called <code>main_init.cfg</code>. The file should be located inside the <code>config</code> folder of the mod. When launching a mod, either via debug mode or via the game, the mod will first read the data from this file.
  
=== Minimal Configuration ===
+
===Minimal Configuration===
 
These are the minimal settings that should be inside a <code>main_init.cfg</code> file:
 
These are the minimal settings that should be inside a <code>main_init.cfg</code> file:
  
{{expandBox|
 
 
<syntaxhighlight lang="xml">
 
<syntaxhighlight lang="xml">
 
<Directories   
 
<Directories   
Line 23: Line 23:
 
Pos = "PlayerStartArea_1"  
 
Pos = "PlayerStartArea_1"  
 
/>
 
/>
</syntaxhighlight>}} {{clr}}
+
</syntaxhighlight>
  
=== Extended Configuration ===
+
===Extended Configuration===
 
These are the full settings that can be inside a <code>main_init.cfg</code> file in order to apply further customization:
 
These are the full settings that can be inside a <code>main_init.cfg</code> file in order to apply further customization:
  
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Materials = "materials.cfg"
 
Materials = "materials.cfg"
 
SoundData = "sounddata.cfg"
 
SoundData = "sounddata.cfg"
 
Game = "config/game.cfg"
 
 
DefaultUserSettings = "config/default_user_settings.cfg"
 
DefaultUserKeys = "config/default_user_keys.cfg"
 
 
 
 
DefaultBaseLanguage = "base_english.lang"
 
DefaultBaseLanguage = "base_english.lang"
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<Variables
 
<Variables
GameName = "SOMA"
+
GameName = "Mod Name"
 
/>
 
/>
  
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<StartMap  
 
<StartMap  
File = "00_00_intro.hpm"  
+
File = "map_name.hpm"  
 
Folder = "maps/"  
 
Folder = "maps/"  
 
Pos = "PlayerStartArea_1"  
 
Pos = "PlayerStartArea_1"  
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{{Note|it is recommended to not change most of the settings, and only edit things that should really be customized for your mod, such as mod name, save folder name, etc.}}
 
{{Note|it is recommended to not change most of the settings, and only edit things that should really be customized for your mod, such as mod name, save folder name, etc.}}
  
=== Attributes ===
+
===Attributes===
 +
----
 +
====ConfigFiles====
 +
{| class="wikitable"
 +
!Attribute!!Description
 +
|-
 +
|Resources
 +
|Points to the [[HPL3/Resources Configuration|resources configuration]] file.
 +
|-
 +
|Materials
 +
|Points to the material configuration file.
 +
|-
 +
|SoundData
 +
|Points to the sound data configuration file.
 +
|-
 +
|DefaultBaseLanguage
 +
|Points to the default base [[HPL3/Language Configuration|language file]].
 +
|-
 +
|DefaultGameLanguage
 +
|Points to the default game [[HPL3/Language Configuration|language file]].
 +
|-
 +
|Modules
 +
|Points to the [[HPL3/Modules Configuration|modules file]].
 +
|-
 +
|EntityTypes
 +
|Points to [[HPL3/Entities/Entity Types|entity types]] configuration file.
 +
|-
 +
|Effects
 +
|Points to the effects configuration file.
 +
|-
 +
|PlayerStates
 +
|Points to the player states configuration file.
 +
|}
 +
 
 +
====Directories====
 +
{| class="wikitable"
 +
!Attribute!!Description
 +
|-
 +
|MainSaveFolder
 +
|The name of the folder which the save files will be placed into.
 +
|-
 +
|BaseLanguageFolder
 +
|The name of the folder where [[HPL3/Language Configuration|base_english.lang]] is located at.
 +
|-
 +
|GameLanguageFolder
 +
|The name of the folder where [[HPL3/Language Configuration|english.lang]] is located at.
 +
|}
 +
 
 +
====Variables====
 +
{| class="wikitable"
 +
!Attribute!!Description
 +
|-
 +
|GameName
 +
|The name of the mod. Will appear at the title of the game and at the task bar.
 +
|}
 +
 
 +
====StartMap====
 +
{| class="wikitable"
 +
!Attribute!!Description
 +
|-
 +
|File
 +
|The name of the map file + file extension (<code>.hpm</code>).
 +
|-
 +
|Folder
 +
|The name of the map folder.
 +
|-
 +
|Pos
 +
|The [[HPL3/Areas/PlayerStart Area|primary start position]] of the map.
 +
|}
 +
 
 +
[[Category:Modding]]
 +
[[Category:English]]

Revision as of 18:55, 25 August 2020

When a mod is launched, some initialization occurs and the game is configured before the mod shows up. This article explains how to configure the startup of a mod.

Launch Configuration File

In order to make the mod launch, we need to list some configurations and settings that affect the initialization of the mod. All of the configurations are listed inside a single XML file, called main_init.cfg. The file should be located inside the config folder of the mod. When launching a mod, either via debug mode or via the game, the mod will first read the data from this file.

Minimal Configuration

These are the minimal settings that should be inside a main_init.cfg file:

<Directories  
	MainSaveFolder = "Save Folder Name"
	GameLanguageFolder = "config/lang/"
/>

<Variables
	GameName = "Mod Name"
/>

<StartMap 
	File = "map_name.hpm" 
	Folder = "maps/" 
	Pos = "PlayerStartArea_1" 
/>

Extended Configuration

These are the full settings that can be inside a main_init.cfg file in order to apply further customization:

<ConfigFiles 
	Resources = "resources.cfg" 
	Materials = "materials.cfg"
	SoundData = "sounddata.cfg"
	
	DefaultBaseLanguage = "base_english.lang"
	DefaultGameLanguage = "english.lang"
	
	Modules = "config/Modules.cfg"
	EntityTypes = "config/EntityTypes.cfg"
	Effects = "config/Effects.cfg"
	PlayerStates = "config/PlayerStates.cfg"
/>

<Directories  
	MainSaveFolder = "Main"
	
	BaseLanguageFolder = "config/"		
	GameLanguageFolder = "config/lang_main/"
/>

<Variables
	GameName = "Mod Name"
/>

<MainMenu
  File="main_menu.hpm"  
  Folder="maps/"
  Pos=""
/>

<StartMap 
	File = "map_name.hpm" 
	Folder = "maps/" 
	Pos = "PlayerStartArea_1" 
/>
Note icon.png it is recommended to not change most of the settings, and only edit things that should really be customized for your mod, such as mod name, save folder name, etc.

Attributes


ConfigFiles

Attribute Description
Resources Points to the resources configuration file.
Materials Points to the material configuration file.
SoundData Points to the sound data configuration file.
DefaultBaseLanguage Points to the default base language file.
DefaultGameLanguage Points to the default game language file.
Modules Points to the modules file.
EntityTypes Points to entity types configuration file.
Effects Points to the effects configuration file.
PlayerStates Points to the player states configuration file.

Directories

Attribute Description
MainSaveFolder The name of the folder which the save files will be placed into.
BaseLanguageFolder The name of the folder where base_english.lang is located at.
GameLanguageFolder The name of the folder where english.lang is located at.

Variables

Attribute Description
GameName The name of the mod. Will appear at the title of the game and at the task bar.

StartMap

Attribute Description
File The name of the map file + file extension (.hpm).
Folder The name of the map folder.
Pos The primary start position of the map.