Difference between revisions of "HPL3/Launch Configuration"

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Materials = "materials.cfg"
 
Materials = "materials.cfg"
 
SoundData = "sounddata.cfg"
 
SoundData = "sounddata.cfg"
 
DefaultUserSettings = "config/default_user_settings.cfg"
 
DefaultUserKeys = "config/default_user_keys.cfg"
 
 
 
 
DefaultBaseLanguage = "base_english.lang"
 
DefaultBaseLanguage = "base_english.lang"
Line 72: Line 69:
  
 
===Attributes===
 
===Attributes===
 +
 +
==== ConfigFiles ====
 
{| class="wikitable"
 
{| class="wikitable"
|
+
|Resources
|
+
|Points to the [[HPL3/Resources Configuration|resources configuration]] file.
 
|-
 
|-
|
+
|Materials
|
+
|Points to the material configuration file.
 
|-
 
|-
|
+
|SoundData
|
+
|Points to the sound data configuration file.
 
|-
 
|-
|
+
|DefaultBaseLanguage
|
+
|Points to the default base [[HPL3/Language Configuration|language file]].
 
|-
 
|-
|
+
|DefaultGameLanguage
|
+
|Points to the default game [[HPL3/Language Configuration|language file]].
 
|-
 
|-
|
+
|Modules
|
+
|Points to the [[HPL3/Modules Configuration|modules file]].
 
|-
 
|-
|
+
|EntityTypes
|
+
|Points to [[HPL3/Entities/Entity Types|entity types]] configuration file.
 
|-
 
|-
|
+
|Effects
|
+
|Points to the effects configuration file.
 
|-
 
|-
|
+
|PlayerStates
 +
|Points to the player states configuration file.
 +
|}
 +
 
 +
==== Directories ====
 +
{| class="wikitable"
 +
|MainSaveFolder
 
|
 
|
 
|-
 
|-
|
+
|BaseLanguageFolder
 
|
 
|
 
|-
 
|-
 +
|GameLanguageFolder
 
|
 
|
 +
|}
 +
 +
==== Variables ====
 +
{| class="wikitable"
 +
|GameName
 
|
 
|
|-
+
|}
|
+
 
|
+
==== StartMap ====
|-
+
{| class="wikitable"
|
+
|File
|
 
|-
 
|
 
|
 
|-
 
|
 
 
|
 
|
 
|-
 
|-
|
+
|Folder
 
|
 
|
 
|-
 
|-
|
+
|Pos
|
 
|-
 
|
 
|
 
|-
 
|
 
 
|
 
|
 
|}
 
|}

Revision as of 15:07, 25 August 2020

When a mod is launched, some initialization occurs and the game is configured before the mod shows up. This article explains how to configure the startup of a mod.

Launch Configuration File

In order to make the mod launch, we need to list some configurations and settings that affect the initialization of the mod. All of the configurations are listed inside a single XML file, called main_init.cfg. The file should be located inside the config folder of the mod. When launching a mod, either via debug mode or via the game, the mod will first read the data from this file.

Minimal Configuration

These are the minimal settings that should be inside a main_init.cfg file:

<Directories  
	MainSaveFolder = "Save Folder Name"
	GameLanguageFolder = "config/lang/"
/>

<Variables
	GameName = "Mod Name"
/>

<StartMap 
	File = "map_name.hpm" 
	Folder = "maps/" 
	Pos = "PlayerStartArea_1" 
/>

Extended Configuration

These are the full settings that can be inside a main_init.cfg file in order to apply further customization:

<ConfigFiles 
	Resources = "resources.cfg" 
	Materials = "materials.cfg"
	SoundData = "sounddata.cfg"
	
	DefaultBaseLanguage = "base_english.lang"
	DefaultGameLanguage = "english.lang"
	
	Modules = "config/Modules.cfg"
	EntityTypes = "config/EntityTypes.cfg"
	Effects = "config/Effects.cfg"
	PlayerStates = "config/PlayerStates.cfg"
/>

<Directories  
	MainSaveFolder = "Main"
	
	BaseLanguageFolder = "config/"		
	GameLanguageFolder = "config/lang_main/"
/>

<Variables
	GameName = "Mod Name"
/>

<MainMenu
  File="main_menu.hpm"  
  Folder="maps/"
  Pos=""
/>

<StartMap 
	File = "map_name.hpm" 
	Folder = "maps/" 
	Pos = "PlayerStartArea_1" 
/>
Note icon.png it is recommended to not change most of the settings, and only edit things that should really be customized for your mod, such as mod name, save folder name, etc.

Attributes

ConfigFiles

Resources Points to the resources configuration file.
Materials Points to the material configuration file.
SoundData Points to the sound data configuration file.
DefaultBaseLanguage Points to the default base language file.
DefaultGameLanguage Points to the default game language file.
Modules Points to the modules file.
EntityTypes Points to entity types configuration file.
Effects Points to the effects configuration file.
PlayerStates Points to the player states configuration file.

Directories

MainSaveFolder
BaseLanguageFolder
GameLanguageFolder

Variables

GameName

StartMap

File
Folder
Pos