Language Configuration

From Frictional Wiki
< HPL3
Revision as of 20:08, 25 August 2020 by TiMan (talk | contribs)
Jump to navigation Jump to search


When displaying any kind of text on the screen (For example, when picking up a note and reading it), the mod refers to a file in which that text information is stored in. That file is called a language file. Each language has their own language files. For example, if your mod has English and Czech translations, you will have separate English and Czech language files.

Note icon.png Not every mod requires a language file. Only if your mod has notes, messages, translations and so on, it should have its own language file.

Setting Up Language Files

Base Language File

Note icon.png Any category content that is placed inside your language file will override the category content of the main game's language file. If you do not need to change the content of a certain category in your language file, do not copy it.
Icon tip.png Tip: Look at the structure of the main game's language files and try to mimic that in your own language file. There is no need to re-invent the wheel or guess how to properly structure it if the main game already offers a solution for that.

Main Language File