HPL3/Community/Scripting/Classes/iluxentity

From Frictional Wiki
< HPL3‎ | Community/Scripting/Classes
Revision as of 10:12, 30 July 2020 by Maintenance script (talk | contribs) (Upload classes to sub)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

iLuxEntity

Fields

iLuxEntity has no public fields.

Functions

Return Type Function Name Parameters Description
const tString& GetName
const tID& GetID
eLuxEntityType GetEntityType
const tString& GetClassName
void SetActive bool abX
bool IsActive
const tString& GetEventTag
const tString& GetEventInstanceTag
void SetEventInstanceTag const tString &in asTag
cSoundEntity@ PlaySound const tString &in asName,
const tString &in asFile,
bool abRemoveWhenDone,
bool abAttach
bool GetLastCreatedSoundIsPlaying
cParticleSystem@ CreateParticleSystem const tString &in asName,
const tString &in asFile,
bool abRemoveWhenDone,
bool abAttach
cParticleSystem@ CreateParticleSystemOnBone const tString &in asName,
const tString &in asFile,
const tString &in asBoneName,
bool abRemoveWhenDone,
bool abAttach
int PlayAnimation const tString &in asName,
float afFadeTime = 0.3f,
bool abLoop = false,
bool abPlayTransition = true,
const tString &in asCallback = "",
bool abGlobalSpace = false
void AppendAnimation const tString &in asName,
bool abLoop
bool GetAnimationIsPlaying
void SetNormalizeAnimationWeights bool abX
void StopAllAnimations float afFadeTime
void StopAnimation const tString &in asName,
float afFadeTime
void StopAnimation int alIdx,
float afFadeTime
void SetCurrentAnimationPaused bool abX
void SetAnimationMessageEventCallback const tString &in asFunc,
bool abAutoRemove
int GetCurrentAnimationIndex
cAnimationState@ GetCurrentAnimationState
void GiveDamage float afAmount,
int alStrength,
const tString &in asType,
const tString &in asSource
void AttachToEntity iLuxEntity@ apEntity,
iPhysicsBody@ apTargetBody,
bool abUseRotation,
bool abSnapToParent,
bool abLocked = false
void AttachToSocket iLuxEntity@ apEntity,
const tString &in asSocket,
bool abUseRotation,
bool abSnapToParent,
bool abLocked = false
void RemoveEntityAttachment
void SetFullGameSave bool abX
bool IsLookedAtByPlayer
void SetForceLookAtCheck bool abX
bool GetForceLookAtCheck
void PreloadEntityModel const tString& asFile
bool CollidesWithPlayer
cLuxMap@ GetMap
void SetMatrix const cMatrixf &in a_mtxTransform
void SetPosition const cVector3f &in avPos
cMatrixf GetMatrix
cVector3f GetPosition
int GetBodyNum
iPhysicsBody@ GetBody int alIdx
iPhysicsBody@ GetBodyFromID int alID
int GetBodyIndexFromName const tString &in asName
iPhysicsBody@ GetBodyFromName const tString &in asName
iPhysicsBody@ GetMainBody
void SetMeshScaleMul const cVector3f &in avScale
cVector3f GetMeshScaleMul
void FadeMeshScaleMul const cVector3f &in avDestScale,
float afTime
cMeshEntity@ GetMeshEntity
cMaterial@ GetBaseMaterial
iEntity3D@ GetAttachEntity
cNode3D@ GetVoiceAttachNode
bool CanInteract int alType,
iPhysicsBody@ apBody
bool OnInteract int alType,
iPhysicsBody@ apBody,
const cVector3f& avFocusPos,
const tString &in asData
int GetInteractIconId int alType,
iPhysicsBody@ apBody
void SetIsInteractedWith bool abX
bool IsInteractedWith
float GetMaxInteractDistance
void SetMaxInteractDistance float afX
void SetInteractionDisabled bool abX
bool GetInteractionDisabled
void SetPlayerInteractCallback const tString& asCallbackFunc,
bool abRemoveWhenInteracted
void SetPlayerLookAtCallback const tString& asCallbackFunc,
bool abRemoveWhenLookedAt,
bool abCheckCenterOfScreen,
bool abCheckRayIntersection,
float afMaxDistance,
float afCallbackDelay
void SetRecieveMessageCallback const tString &in asCallbackFunc
void SetConnectionStateChangeCallback const tString& asCallbackFunc
bool HasPlayerInteractCallback
bool HasPlayerLookAtCallback
void SetupParent int alTypeId,
tID alId,
const tString& asName
int GetParentType
tID GetParentId
const tString& GetParentName
void ChangeConnectionState int alState
void AddConnection const tString &in asName,
iLuxEntity@ apEntity,
bool abInvertStateSent,
int alStatesUsed
void RemoveConnection const tString &in asName
void RemoveAllConnections
bool CheckEntityCollision iLuxEntity@ apEntity
bool CheckBodyCollision iPhysicsBody@ apBody,
cLuxMap@ apMap
bool CheckShapeCollision iCollideShape@ apShape,
const cMatrixf& a_mtxTransform,
cLuxMap@ apMap
bool CheckCharacterCollision iCharacterBody@ apBody,
cLuxMap@ apMap
bool HasCollideCallbacks
void AddCollideCallback iLuxEntity@ apEntity,
const tString &in asCallbackFunc
void RemoveCollideCallback const tString &in asEntityName
bool ScriptPrepare const tString &in asMethod
bool ScriptPrepareFast const tString &in asMethod,
int alId
bool ScriptExecute
bool ScriptMethodExists const tString &in asMethod
bool ScriptMethodExistsFast const tString &in asMethod,
int alId
void SetArgBool int alArgNum,
bool abVal
void SetArgInt int alArg,
int alX
void SetArgFloat int alArg,
float afX
void SetArgString int alArg,
const tString& asStr
bool GetReturnBool
int GetReturnInt
float GetReturnFloat
tString GetReturnString
void BroadcastMessage int alMessageId,
iLuxEntityComponent@ apSource,
const cVector3f& avData,
int alData
void SetEffectBaseColor const cColor &in aColor
const cColor& GetEffectBaseColor
void FadeEffectBaseColor const cColor& aDestColor,
float afTime
void SetEffectsActive bool abActive,
bool abFadeAndPlaySounds
bool GetEffectsActive
float GetEffectsAlpha
const tString& GetEffectsOnSound
const tString& GetEffectsOffSound
float GetEffectsOnTime
float GetEffectsOffTime
void SetVarString const tString &in asName,
const tString &in asX
void SetVarBool const tString &in asName,
bool abX
void SetVarInt const tString &in asName,
int alX
void SetVarFloat const tString &in asName,
float afX
void SetVarVector2f const tString &in asName,
const cVector2f &in avX
void SetVarVector3f const tString &in asName,
const cVector3f &in avX
void SetVarColor const tString &in asName,
const cColor &in aX
void IncVarInt const tString &in asName,
int alX
void IncVarFloat const tString &in asName,
float afX
void IncVarVector2f const tString &in asName,
const cVector2f &in avX
void IncVarVector3f const tString &in asName,
const cVector3f &in avX
const tString& GetVarString const tString &in asName
bool GetVarBool const tString &in asName
int GetVarInt const tString &in asName
float GetVarFloat const tString &in asName
cVector2f GetVarVector2f const tString &in asName
cVector3f GetVarVector3f const tString &in asName
cColor GetVarColor const tString &in asName
bool CheckIsOnScreen bool abUseRayCast
const tString& GetFileName
const cVector3f& GetOnLoadScale
const cMatrixf& GetOnLoadTransform
iLight@ GetLightFromName const tString &in asName
cParticleSystem@ GetParticleSystemFromName const tString &in asName
cBillboard@ GetBillboardFromName const tString &in asName
cSoundEntity@ GetSoundEntityFromName const tString &in asName
cLensFlare@ GetLensFlareFromName const tString &in asName
bool IsOccluder
void SetIsOccluder bool abX
void Sleep
void WakeUp
void SetAutoSleep bool abX
bool GetAutoSleep
bool IsSleeping
float GetVariableUpdateRate
void SetVariableUpdateRate float afX
void GetClosestEntity const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
int alInteractType,
bool abCheckLineOfSight
void GetClosestBody const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength
void GetClosestCharCollider const tString &in asCallbackFunc,
const cVector3f &in avStart,
const cVector3f &in avDir,
float afRayLength,
bool abCheckDynamic
void GetLightLevelAtPos const tString &in asCallbackFunc,
const cVector3f &in avPos,
iLight@ apSkipLight,
float afRadiusAdd
void DrawProjDebugText const tString &in asText,
float afFontSize = 16.0f,
bool abProjectSize = false,
eFontAlign aAlignment = eFontAlign_Left,
const cColor &in aColor = cColor,
1,
1,
const cVector3f &in avOffset = cVector3f,
0,
float afMaxDistance = 20
void SetScriptableIsSaved bool abX
bool GetScriptableIsSaved
void SetIsDoor bool abX
bool GetIsDoor
void SetIsClosedDoor bool abX
bool GetIsClosedDoor
void UpdateEntityAttachment
void Update float afTimeStep
void PostUpdate float afTimeStep
void VariableUpdate float afDeltaTime
bool GetSaveDataIsUpdated
void SetSaveDataIsUpdated bool abX
void Timer_ClearAll
void Timer_Add uint64 alID,
float afTime,
const tString &in asFunc = "",
bool abCreateIfExist = true,
bool abRepeat = false
void Timer_Remove uint64 alID
bool Timer_Exists uint64 alID
float Timer_GetTimeLeft uint64 alID
void Timer_SetPaused uint64 alID,
bool abX
bool Timer_TimeHasPassed uint64 alID,
float afLength
float Timer_GetValue uint64 alID,
float afMin = 0,
float afMax = 1,
eEasing aEasing = eEasing_Linear,
bool abAbsValue = false
void Timer_Add const tString &in asID,
float afTime,
const tString &in asFunc = "",
bool abCreateIfExist = true,
bool abRepeat = false
void Timer_Remove const tString &in asID
bool Timer_Exists const tString &in asID
float Timer_GetTimeLeft const tString &in asID
void Timer_SetPaused const tString &in asID,
bool abX
bool Timer_TimeHasPassed const tString &in asID,
float afLength
float Timer_GetValue const tString &in asID,
float afMin = 0,
float afMax = 1,
eEasing aEasing = eEasing_Linear,
bool abAbsValue = false
void Fader_ClearAll
void Fader_FadeTo uint alID,
float afGoal,
float afTime,
bool abReverseAtEnd = false,
bool abSkipIfExists = false
void Fader_Set uint alID,
float afX,
bool abSkipIfExists = false
void Fader_SetPaused uint alID,
bool abPaused
float Fader_GetValue uint alID,
float afMin = 0,
float afMax = 1,
eEasing aEasing = eEasing_Linear,
bool abAbsValue = false
void Fader_FadeTo const tString &in asName,
float afGoal,
float afTime,
bool abReverseAtEnd = false,
bool abSkipIfExists = false
void Fader_Set const tString &in asName,
float afX,
bool abSkipIfExists = false
void Fader_SetPaused const tString &in asName,
bool abPaused
float Fader_GetValue const tString &in asName,
float afMin = 0,
float afMax = 1,
eEasing aEasing = eEasing_Linear,
bool abAbsValue = false

Remarks

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!