Difference between revisions of "HPL3/Areas/PlayerStart Area"

From Frictional Wiki
Jump to navigation Jump to search
(Created page with "As the name implies, the PlayerStart area is where the player will spawn when the map is loaded.")
 
m (added a tip to creating the entity)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
As the name implies, the PlayerStart area is where the player will spawn when the map is loaded.
+
= PlayerStart Area =
 +
 
 +
== Overview ==
 +
 
 +
The PlayerStart Area is an area that a player can start at or return to in a map.
 +
This entity can be referenced by the main_init.cfg file in a mod directory to be the PlayerStart area that a player starts at when loading into a new game.
 +
 
 +
{{tip|Clicking to create the area instead of dragging the boundaries of the area will automatically generate a correctly scaled volume.}}
 +
 
 +
== Properties ==
 +
 
 +
=== Crouching ===
 +
Causes the player to be crouched when spawning at this entity.

Latest revision as of 21:26, 25 January 2024

PlayerStart Area

Overview

The PlayerStart Area is an area that a player can start at or return to in a map. This entity can be referenced by the main_init.cfg file in a mod directory to be the PlayerStart area that a player starts at when loading into a new game.

Icon tip.png Tip: Clicking to create the area instead of dragging the boundaries of the area will automatically generate a correctly scaled volume.

Properties

Crouching

Causes the player to be crouched when spawning at this entity.