HPL3/Areas/PathNode Area

From Frictional Wiki
< HPL3
Revision as of 23:48, 25 January 2024 by Lil alex (talk | contribs) (created page with basic information)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function Pathfinder_Track_Add() and the agent must be started on the path using the function Pathfinder_Track_Start().

Properties

The PathNode Area takes no properties