Difference between revisions of "HPL3/Areas/PathNode Area"

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== Overview ==
 
== Overview ==
The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function <code>Pathfinder_Track_Add()</code> and the agent must be started on the path using the function <code>Pathfinder_Track_Start()</code>.
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The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function <code>Pathfinder_Track_Add()</code> and the agent must be started on the path using the function <code>Pathfinder_Track_Start()</code>. These Functions require the helper_ai.hps script to be included in the map file.
  
 
== Properties ==
 
== Properties ==
 
The PathNode Area takes no properties
 
The PathNode Area takes no properties

Revision as of 05:53, 26 January 2024

Overview

The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function Pathfinder_Track_Add() and the agent must be started on the path using the function Pathfinder_Track_Start(). These Functions require the helper_ai.hps script to be included in the map file.

Properties

The PathNode Area takes no properties