Difference between revisions of "HPL3/Areas/PathNode Area"

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Revision as of 23:48, 25 January 2024

Overview

The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function Pathfinder_Track_Add() and the agent must be started on the path using the function Pathfinder_Track_Start().

Properties

The PathNode Area takes no properties