HPL3/Areas/Ladder Area

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< HPL3
Revision as of 20:16, 10 March 2021 by M654 (talk | contribs) (Created page with "== Overview == When placed on a static object (like a ladder), the Ladder area will allow the player to climb it. == Properties == === Material === Determines the type of sou...")
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Overview

When placed on a static object (like a ladder), the Ladder area will allow the player to climb it.

Properties

Material

Determines the type of sounds the player will make when climbing.

Exit_Top

A functioning ladder setup. Light green = Ladder, blue = InteractAux, red = Trigger

The Trigger area where the player will end up when exiting the ladder from the top. In order to work properly, an InteractAux area with its InteractParent property set to the Ladder area must be placed next to the Trigger area, as seen in the image.

Exit_Bottom

Same as Exit_Top but for exiting from the bottom.