Difference between revisions of "HPL3/Areas/Climb Area"

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(created page with basic information)
 
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=== Base ===
 
=== Base ===
 
* '''Crouch''': If the player should be set crouched after climbing
 
* '''Crouch''': If the player should be set crouched after climbing
* '''FeetPosition''': The [[HPL3/Areas/Trigger Area|Trigger Area]] the players feet will be move to after climbing
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* '''FeetPosition''': The [[HPL3/Areas/Trigger Area|Trigger Area]] the players feet will be moved to after climbing
 
* '''CanBeClimbed''': If the area can be interacted with
 
* '''CanBeClimbed''': If the area can be interacted with
  

Latest revision as of 17:09, 6 February 2024

Overview

The Climb Area allows a player to climb to a place or to climb over a ledge.

Properties

Base

  • Crouch: If the player should be set crouched after climbing
  • FeetPosition: The Trigger Area the players feet will be moved to after climbing
  • CanBeClimbed: If the area can be interacted with

Attachment

  • ParentAttachEntity: The name of an entity that this Climb Area is parented to.
  • ParentAttachUseRotation: If the rotation of the parent should affect the Climb Area.
  • ParentAttachBody: The name of the body in the parent entity to attach to.