Difference between revisions of "HPL3/Areas/Ambient Light Area"
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Latest revision as of 19:43, 8 February 2024
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Contents
Overview
The player, by default, casts a small point light around them so that they can see things even when the room is very dark. This area type modifies that ambient light.
Properties
Attachment
- ParentAttachEntity: The name of an entity that this soundscape is parented to.
- ParentAttachUseRotation: If the rotation of the parent should affect the soundscape.
- ParentAttachBody: The name of the body in the parent entity to attach to.
- ParentAttachSnap: If the area should snap to the position of the parent.
- ParentAttachLocked: Locks the area to the parent and disables local movement.
General
- Type: The type of light [Clarify]