HPL3/Areas/Ambient Light Area

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Overview

The player, by default, casts a small point light around them so that they can see things even when the room is very dark. This area type modifies that ambient light.

Properties

Attachment

  • ParentAttachEntity: The name of an entity that this soundscape is parented to.
  • ParentAttachUseRotation: If the rotation of the parent should affect the soundscape.
  • ParentAttachBody: The name of the body in the parent entity to attach to.
  • ParentAttachSnap: If the area should snap to the position of the parent.
  • ParentAttachLocked: Locks the area to the parent and disables local movement.

General

  • Type: The type of light [Clarify]