HPL3/Amnesia: Rebirth/Scripting/Scripting Api/SwingDoor

From Frictional Wiki
< HPL3‎ | Amnesia: Rebirth‎ | Scripting‎ | Scripting Api
Revision as of 01:07, 16 November 2020 by Abion47 (talk | contribs) (Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Summary

Return Type Function and Description
void SwingDoor_AddDoorBodyImpulse(const tString &in asName, float afImpulseAmount)
bool SwingDoor_GetBlocked(const tString &in asName)
Checks if door is blocked
bool SwingDoor_GetClosed(const tString &in asName)
Checks if door is closed
bool SwingDoor_GetLocked(const tString &in asName)
Checks if door is locked
float SwingDoor_GetOpenAmount(const tString &in asName)
Get open amount of a door
int SwingDoor_GetState(const tString &in asName)
Checks the state of the door
void SwingDoor_SetBlocked(const tString &in asName, bool abBlocked, bool abEffects)
Blocks or unblocks a SwingDoor
void SwingDoor_SetClosed(const tString &in asName, bool abClosed, bool abEffects)
Sets the close state of a SwingDoor
void SwingDoor_SetDisableSnapClose(const tString &in asName, bool abDisableAutoClose)
Disables or enables the automatic close functionality of a door
void SwingDoor_SetLocked(const tString &in asName, bool abLocked, bool abEffects)
Locks or unlocks a SwingDoor
void SwingDoor_SetOpenAmount(const tString &in asName, float afOpenAmount)
Sets the door to a specific open state instantly

Function Detail

SwingDoor_AddDoorBodyImpulse

void SwingDoor_AddDoorBodyImpulse(const tString &in asName,
                                  float afImpulseAmount)


Parameters

  • asName (tString) —
  • afImpulseAmount (float) —

Returns:

  • void

SwingDoor_GetBlocked

bool SwingDoor_GetBlocked(const tString &in asName)

Checks if door is blocked.

Parameters

Returns:

  • bool—bool, true if the door is blocked.

SwingDoor_GetClosed

bool SwingDoor_GetClosed(const tString &in asName)

Checks if door is closed.

Parameters

Returns:

  • bool—bool, true if the door is closed.

SwingDoor_GetLocked

bool SwingDoor_GetLocked(const tString &in asName)

Checks if door is locked.

Parameters

Returns:

  • bool—bool, true if the door is locked.

SwingDoor_GetOpenAmount

float SwingDoor_GetOpenAmount(const tString &in asName)

Get open amount of a door

Parameters

Returns:

  • float—float, open amount of door

SwingDoor_GetState

int SwingDoor_GetState(const tString &in asName)

Checks the state of the door.
0 = inbetween -1 and 1.

Parameters

Returns:

  • int—int, -1 = angle is close to 0, 1 = angle is 70% or higher of max,

SwingDoor_SetBlocked

void SwingDoor_SetBlocked(const tString &in asName,
                          bool abBlocked,
                          bool abEffects)

Blocks or unblocks a SwingDoor. A blocked door can still be opened slightly.
If false, the change will not be apparent to the player.

Parameters

  • asName (tString) —
  • abBlocked (bool) —
  • abEffects (bool) —

Returns:

  • void

SwingDoor_SetClosed

void SwingDoor_SetClosed(const tString &in asName,
                         bool abClosed,
                         bool abEffects)

Sets the close state of a SwingDoor.
If false, the change will not be apparent to the player.

Parameters

  • asName (tString) —
  • abClosed (bool) —
  • abEffects (bool) —

Returns:

  • void

SwingDoor_SetDisableSnapClose

void SwingDoor_SetDisableSnapClose(const tString &in asName,
                                   bool abDisableAutoClose)

Disables or enables the automatic close functionality of a door.
If enabled, the door will not lose any force pushing it toward its closed position.

Parameters

  • asName (tString) —
  • abDisableAutoClose (bool) —

Returns:

  • void

SwingDoor_SetLocked

void SwingDoor_SetLocked(const tString &in asName,
                         bool abLocked,
                         bool abEffects)

Locks or unlocks a SwingDoor
If false, the change will not be apparent to the player.

Parameters

  • asName (tString) —
  • abLocked (bool) —
  • abEffects (bool) —

Returns:

  • void

SwingDoor_SetOpenAmount

void SwingDoor_SetOpenAmount(const tString &in asName,
                             float afOpenAmount)

Sets the door to a specific open state instantly.

Parameters

  • asName (tString) —
  • afOpenAmount (float) —

Returns:

  • void