Difference between revisions of "HPL3/Amnesia: Rebirth/Scripting/Scripting Api/PhysicsSlideDoor"

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Latest revision as of 01:06, 16 November 2020

Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

Summary

Return Type Function and Description
void PhysicsSlideDoor_AutoMoveToState(const tString &in asName, int alState)
Automove physics slide door to a state
bool PhysicsSlideDoor_GetClosed(const tString &in asName)
Returns true if door is closed
float PhysicsSlideDoor_GetOpenAmount(const tString &in asName)
Returns the open amount of the door
void PhysicsSlideDoor_SetLocked(const tString &in asName, bool abLocked, bool abEffects)
Sets the physics slide door as locked or unlocked

Function Detail

PhysicsSlideDoor_AutoMoveToState

void PhysicsSlideDoor_AutoMoveToState(const tString &in asName,
                                      int alState)

Automove physics slide door to a state.

Parameters

  • asName (tString) —
  • alState (int) —

Returns:

  • void

PhysicsSlideDoor_GetClosed

bool PhysicsSlideDoor_GetClosed(const tString &in asName)

Returns true if door is closed.

Parameters

Returns:

  • bool

PhysicsSlideDoor_GetOpenAmount

float PhysicsSlideDoor_GetOpenAmount(const tString &in asName)

Returns the open amount of the door

Parameters

Returns:

  • float

PhysicsSlideDoor_SetLocked

void PhysicsSlideDoor_SetLocked(const tString &in asName,
                                bool abLocked,
                                bool abEffects)

Sets the physics slide door as locked or unlocked

Parameters

  • asName (tString) —
  • abLocked (bool) —
  • abEffects (bool) —

Returns:

  • void