Difference between revisions of "HPL3/Amnesia: Rebirth/Scripting/Scripting Api/LevelDoor"
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(Created page with "{{ScriptingStub}} Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...") |
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Latest revision as of 01:04, 16 November 2020
This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!
Summary
Return Type | Function and Description |
---|---|
bool | LevelDoor_GetLocked(const tString &in asName) Gets the lock state of a level door |
void | LevelDoor_SetLocked(const tString &in asName, bool abState) Sets the lock state of a level door |
Function Detail
LevelDoor_GetLocked
bool LevelDoor_GetLocked(const tString &in asName)
Gets the lock state of a level door
Parameters
- asName (tString) —
Returns:
- bool—bool, true = locked - false = unlocked.
LevelDoor_SetLocked
void LevelDoor_SetLocked(const tString &in asName,
bool abState)
Sets the lock state of a level door
Parameters
- asName (tString) —
- abState (bool) —
Returns:
- void