Difference between revisions of "HPL3/Amnesia: Rebirth/Level Design"
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− | {{constructionNotice|This category | + | {{constructionNotice|This category is undergoing major editing, as information about different articles is still being gathered and researched. More pages and information will gradually be added.}} |
'''This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.''' | '''This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.''' | ||
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== Resources == | == Resources == | ||
− | *[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design | + | *[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design |
+ | *[[HPL3/Resources/TDD Asset Pack|"Amnesia: The Dark Descent" Asset Pack]] | ||
{{CategoryEnd}} | {{CategoryEnd}} |
Revision as of 19:32, 10 November 2020
This category is undergoing major editing, as information about different articles is still being gathered and researched. More pages and information will gradually be added. |
This category deals with the Amnesia: Rebirth Level Editor, Level Design and related topics.
Getting StartedGeneral
PrimitivesStatic ObjectsEntitiesLighting |
Terrain Editor
Effects
DetailingDesign TheoryResources
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