Difference between revisions of "HPL3/Amnesia: Rebirth"

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Latest revision as of 14:19, 31 July 2020

Amnesia: Rebirth

Modding
Create, organize and release your Amnesia: Rebirth mods
Level Design
Work with the Level Editor and create immersive worlds
Areas
Areas are the main Input and Output systems of HPL3, and are the backbone of every level in the game
Scripting
Script levels, program gameplay mechanics and modify the inner workings of the game, using AngelScript
Modeling
Import, export, add and modify 3D models for the game
Animation
Export and add animations for your in-game 3D models
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine Textures and Shaders to create materials
Particles
Use the Particle Editor to create 3D or 2D Effects like smoke, sparks, blood and fire
Sound
Create and configure sound to add a depth and atmosphere to the game
Audition
Create and manage voice lines, dialogues, voice effects and lip-sync
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter