Difference between revisions of "HPL2/Tools/Model Editor/User-Defined Variables"

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Latest revision as of 20:33, 15 August 2020

User-Defined Variables window

With this window, one can set up properties for the entity. First, a type and subtype(if any) shall be picked from the respective combo boxes. When this is done, a list of variables will appear below them.

Uservar01.jpg

If defined, you can get information on a variable by moving the mouse over it.

Uservar02.jpg


NOTE: These variables are game-specific.