Difference between revisions of "HPL2/Tools/Level Editor/Primitive Editmode"

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Revision as of 19:45, 15 August 2020

Primitive EditMode

Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.


The creation window looks like this:


Primitive Type: what type of primitive will be created. At the moment, this EditMode can only create planes. Material: material file that the object will use. Tile Amount: the number of repetitions in the texture for a plane sized 1×1 Tile Offset: a vector that will indicate how much the texture should be displaced over the object. Texture Angle: rotation that will be applied to the 2D texture. Align to World Coords: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.


More on primitives here.