Difference between revisions of "HPL2/TDD/Materials"

From Frictional Wiki
< HPL2‎ | TDD
Jump to navigation Jump to search
(Created)
 
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
Materials are what determines the look of 2D surfaces in the game. They have their own file format - <code>.mat</code>
 
Materials are what determines the look of 2D surfaces in the game. They have their own file format - <code>.mat</code>
 +
 
Further reading:
 
Further reading:
*[[Hpl2:Tools:editors:material editor|Material editor]]
+
 
 +
*[[HPL2/Tools/Material Editor|Material editor]]
 +
 
 
'''Unfortunately, materials aren't documented well and need to be learned by experimentation.''' You can also check out community tutorials:
 
'''Unfortunately, materials aren't documented well and need to be learned by experimentation.''' You can also check out community tutorials:
 +
 
*[[Hpl2:Tutorials:material editor:tutorial 1|Tutorial - basics]]
 
*[[Hpl2:Tutorials:material editor:tutorial 1|Tutorial - basics]]
 
*[[Hpl2:Tutorials:material editor:creating mirrors|Tutorial - reflective surfaces]]
 
*[[Hpl2:Tutorials:material editor:creating mirrors|Tutorial - reflective surfaces]]

Latest revision as of 22:53, 8 August 2020

Materials are what determines the look of 2D surfaces in the game. They have their own file format - .mat

Further reading:

Unfortunately, materials aren't documented well and need to be learned by experimentation. You can also check out community tutorials: