Difference between revisions of "HPL2/TDD/Level Design"

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{{todo|It might be better to reorganise some of the LE data into this article.}}
 
{{todo|It might be better to reorganise some of the LE data into this article.}}
  
The [[Hpl2:Tools:editors:level_editor|Level Editor]] is the most important tool in HPL2. This is where maps are created.
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The [[HPL2/Tools/Level Editor|Level Editor]] is the most important tool in HPL2. This is where maps are created.
  
== Basic tutorials (official)==
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==Basic tutorials (official)==
  
 
#[[:hpl2:tutorials:level_editor:tutorial_1|A basic room]] - The minimum required to get a level that can load.
 
#[[:hpl2:tutorials:level_editor:tutorial_1|A basic room]] - The minimum required to get a level that can load.
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You can also see [[HPL2/Tutorials|the community-made tutorials]]. Particularly:
 
You can also see [[HPL2/Tutorials|the community-made tutorials]]. Particularly:
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*[[:hpl2:tutorials:level_editor:level_editor_101|Level Editor 101]] - might be useful as it lists keyboard shortcuts for the Level Editor.
 
*[[:hpl2:tutorials:level_editor:level_editor_101|Level Editor 101]] - might be useful as it lists keyboard shortcuts for the Level Editor.
 
*[[HPL2/Tutorials/Level Design |Level Design]] - Using all of the basic techniques to achieve good effects
 
*[[HPL2/Tutorials/Level Design |Level Design]] - Using all of the basic techniques to achieve good effects
  
== Level Design Resources ==
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==Level Design Resources==
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*Making outside scenes in HPL2 is tricky. Check out [[Hpl2:Tutorials:level_editor:outdoors|this tutorial]] before you start that.
 
*Making outside scenes in HPL2 is tricky. Check out [[Hpl2:Tutorials:level_editor:outdoors|this tutorial]] before you start that.
 
*[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design
 
*[https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit In Pursuit of Better Levels] - Free educational book on Level Design

Latest revision as of 21:47, 8 August 2020

To do: It might be better to reorganise some of the LE data into this article.

The Level Editor is the most important tool in HPL2. This is where maps are created.

Basic tutorials (official)

  1. A basic room - The minimum required to get a level that can load.
  2. Lighting - Placement of lights and advanced setup of lights.
  3. How to make water
  4. Performance Optimization - Amnesia's performance largely relies on how a map is made.

You can also see the community-made tutorials. Particularly:

  • Level Editor 101 - might be useful as it lists keyboard shortcuts for the Level Editor.
  • Level Design - Using all of the basic techniques to achieve good effects

Level Design Resources