Difference between revisions of "HPL2/TDD/Level Design"

From Frictional Wiki
< HPL2‎ | TDD
Jump to navigation Jump to search
(Created)
 
(Added a link)
Line 8: Line 8:
 
#[[:hpl2:tutorials:level_editor:tutorial_2|Lighting]] - Placement of lights and advanced setup of lights.
 
#[[:hpl2:tutorials:level_editor:tutorial_2|Lighting]] - Placement of lights and advanced setup of lights.
 
#[[:hpl2:tutorials:level_editor:tutorial_4|How to make water]]
 
#[[:hpl2:tutorials:level_editor:tutorial_4|How to make water]]
 +
#[[HPL2/Performance Optimization|Performance Optimization]] - Amnesia's performance largely relies on how a map is made.
  
 
You can also see [[HPL2/Tutorials|the community-made tutorials]]. Particularly,[[:hpl2:tutorials:level_editor:level_editor_101|this tutorial]] might be useful as it lists keyboard shortcuts for the Level Editor.
 
You can also see [[HPL2/Tutorials|the community-made tutorials]]. Particularly,[[:hpl2:tutorials:level_editor:level_editor_101|this tutorial]] might be useful as it lists keyboard shortcuts for the Level Editor.

Revision as of 01:59, 5 August 2020

To do: It might be better to reorganise some of the LE data into this article.

The Level Editor is the most important tool in HPL2. This is where maps are created.

Basic tutorials (official)

  1. A basic room - The minimum required to get a level that can load.
  2. Lighting - Placement of lights and advanced setup of lights.
  3. How to make water
  4. Performance Optimization - Amnesia's performance largely relies on how a map is made.

You can also see the community-made tutorials. Particularly,this tutorial might be useful as it lists keyboard shortcuts for the Level Editor.

Level Design Resources