Difference between revisions of "HPL2/TDD"

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m (Changed Script link to point directly to the engine scripts until we can refactor some stuff)
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|Work with the Level Editor and create immersive worlds
 
|Work with the Level Editor and create immersive worlds
 
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|'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]'''
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|'''[[HPL2/TDD/Scripting|<center>Script Functions</center>]]'''
|Script levels using AngelScript
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|See a list of all available script functions for Amnesia TDD
 
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|-
 
|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]'''
 
|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]'''

Revision as of 01:15, 24 August 2020

Amnesia: The Dark Descent

Modding
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Script Functions
See a list of all available script functions for Amnesia TDD
Modeling
Import, export, add and modify 3D models for the game
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine texture maps to create materials
Effects
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter