Difference between revisions of "HPL2/TDD"

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{| class="wikitable" style="margin:auto;"
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|+<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Tdd-header.jpg|250px|link=|Amnesia: The Dark Descent]]</p><p style="margin:1em auto 0; text-align:center; width:400px;"></p>
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|-
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|'''[[HPL2/TDD/Modding|<center>Modding</center>]]'''
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|Create, organize and release your Amnesia mods
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|-
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|'''[[HPL2/TDD/Level Design|<center>Level Design</center>]]'''
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|Work with the Level Editor and create immersive worlds
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|-
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|'''[[HPL2/TDD/Scripting|<center>Scripting</center>]]'''
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|Script levels and program gameplay mechanics using AngelScript
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|-
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|'''[[HPL2/TDD/Modeling|<center>Modeling</center>]]'''
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|Import, export, add and modify 3D models for the game
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|-
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|'''[[HPL2/TDD/Entities|<center>Entities</center>]]'''
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|Use the Model Editor to create interactive and dynamic objects
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|-
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|'''[[HPL2/TDD/Materials|<center>Materials</center>]]'''
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|Use the Material Editor to combine texture maps to create materials
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|-
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|'''[[HPL2/TDD/Effects|<center>Effects</center>]]'''
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|About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
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|-
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|'''[[HPL2/Tutorials|<center>Tutorials</center>]]'''
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|Step-by-step guides on a variety of topics, created by the community
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|-
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|'''[[HPL2/Third party tools|<center>Third-Party Tools</center>]]'''
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|Useful developer tools, some of which are created by the community
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|-
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|'''[[HPL2/Glossary|<center>Glossary</center>]]'''
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|Explanations for terms you may encounter
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|}
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[[Category:Entry pages]]
 
[[Category:Entry pages]]
=Amnesia – The Dark Descent=
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__NOTOC____NOEDITSECTION__
This page lists all documentation about TDD.
 
==Documentation==
 
===Setting up a development environment===
 
 
 
Follow this [[HPL2/Development_Environment|guide]] to set up the game for development.
 
 
 
===Entities===
 
 
 
List of all [[HPL2/TDD/Entity Types|Entities]] and their properties that can be set with the model editor.
 
 
 
===Areas===
 
 
 
List of all [[HPL2/TDD/Areas|areas]] and what they do.
 
 
 
===Script===
 
 
 
List of all [[HPL2/Engine_Scripts|script functions]].
 
 
 
===Setting up a Custom Story===
 
 
 
List of [[HPL2/TDD/Creating a Custom Story|steps]] to wrap up a custom story for Amnesia.
 
 
 
===Setting up a Full Conversion===
 
 
 
How to make a [[HPL2/TDD/Full Conversion Mod|full conversion]] for Amnesia:TDD.
 
 
 
===Config files===
 
 
 
List of all [[HPL2/TDD/Config Files|config files]] in the game.
 

Revision as of 19:33, 4 August 2020

Amnesia: The Dark Descent

Modding
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Scripting
Script levels and program gameplay mechanics using AngelScript
Modeling
Import, export, add and modify 3D models for the game
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine texture maps to create materials
Effects
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter