HPL2/Particle Systems

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Revision as of 23:37, 22 July 2020 by Darkfire (talk | contribs) (Formatting)
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Particle Systems

General Parameters:

  • Name: Name for the PS. Should be unique for all objects in map.
  • Active
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation. Will only be used if the Particle System uses local coordinates.
  • Scale

Specific Parameters:

  • Particle System file: .ps file to be spawned.
  • Color: color that the PS will be tinted with.
  • Fade at distance: if active, the particles will be faded if the camera is either too close or too far away according to the following parameters.
                              Fading          Full Color           Fading
               <)          |----------|-------------------------|-----------|
             Camera     Min End    Min Start                 Max Start   Max End
  • Min End: close distance in which the particles will be completely faded out.
  • Min Start: close distance in which the particles will start to fade.
  • Max Start: far distance in which the particles will start to fade.
  • Max End: far distance in which the particles will be completely faded out.