Difference between revisions of "HPL2/Community Resources"

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= Resources =
 
= Resources =
  
This section contains a set of community created resources for aiding in development of maps. These range from a collection of script modules, to upgraded / new tools for developing content.
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This section contains a set of community created resources for aiding in development. These range from a collection of script modules, to upgraded/new tools for developing content.
  
 
Many additional tools, assets and other resources can be found in the [https://www.frictionalgames.com/forum/forum-42.html Development Resources section of the forum].
 
Many additional tools, assets and other resources can be found in the [https://www.frictionalgames.com/forum/forum-42.html Development Resources section of the forum].
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== Script Modules ==
 
== Script Modules ==
 
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{{warning|Except for fringe cases, the built-in functions are enough for HPL2. Using the following will most likely result in over-engineered and obfuscated code, so proceed with caution. They are kept for archival purposes.}}
 
* [[Hpl2:Resources:script modules:coordsys|Global coord system]]
 
* [[Hpl2:Resources:script modules:coordsys|Global coord system]]
 
*[[Hpl2:Resources:script_modules:math|Custom math functions]] (keep in mind some of these have been implemented as [[HPL2/Engine_Scripts#Mathematical_Operations|Script Functions]] in later patches)
 
*[[Hpl2:Resources:script_modules:math|Custom math functions]] (keep in mind some of these have been implemented as [[HPL2/Engine_Scripts#Mathematical_Operations|Script Functions]] in later patches)

Revision as of 16:10, 4 August 2020

Resources

This section contains a set of community created resources for aiding in development. These range from a collection of script modules, to upgraded/new tools for developing content.

Many additional tools, assets and other resources can be found in the Development Resources section of the forum.

Tools

Script Modules

Alert icon.png Warning: Except for fringe cases, the built-in functions are enough for HPL2. Using the following will most likely result in over-engineered and obfuscated code, so proceed with caution. They are kept for archival purposes.