HPL2/AMFP/DebugBar

From Frictional Wiki
< HPL2‎ | AMFP
Revision as of 23:22, 22 July 2020 by Darkfire (talk | contribs)
Jump to navigation Jump to search

Debugging Toolbar

MFP-debug-bar.png

The debugging toolbar is accessible with the same process as in TDD. Not all features are present, but there have been a few new ones added.

Viewing G-Buffer contents in-game (Diffuse Colour, Z-Buffer and Surface Normal)

The Chinese Room have added a couple of new debugging features, such as in-game dynamic prop placement to speed up the process of placing small objects accurately in the environment by doing so during run-time (image on the right).

Another added feature is the ability to view the separated contents of the G-Buffer used during the process of color grading the game.