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< HPL2
Revision as of 18:35, 22 August 2020 by Mudbill (talk | contribs) (Moved logo image to the left of the table)
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Information to get started and how to set up the tools
Developer environment
About the debug set-up.
MFP features new area types.
MFP features new entity types.
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced.
Infection was a mechanic which was removed from the final product. However, some of the functionality remained.
Color grade texture tutorial
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article.