HPL2

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Revision as of 17:18, 22 August 2020 by Mudbill (talk | contribs) (Changed page to transclude TDD and AMFP's index pages directly instead of linking to them)
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Welcome to the HPL2 documentation hub. Here you can find documentation about the different versions of the engine.
HPL2 was used to create Amnesia: The Dark Descent, and an upgraded version of the engine nicknamed HPL2.5 was used to create Amnesia: A Machine For Pigs.

Note icon.png Because the Machine for Pigs version is in majority identical to the The Dark Descent version, most of the documentation resides in the latter.

HPL2

Development Tools | Troubleshooting | All Pages

Amnesia: The Dark Descent

Getting started
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent.
Modding
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Script Functions
See a list of all available script functions for Amnesia TDD
Scripting
Some useful links for scripting
Modeling
Import, export, add and modify 3D models for the game
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine texture maps to create materials
Effects
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter

Amnesia: A Machine for Pigs

Introduction
Information to get started and how to set up the tools
Developer environment
About the debug set-up.
Areas
MFP features new area types.
Entities
MFP features new entity types.
Scripting
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced.
Infection
Infection was a mechanic which was removed from the final product. However, some of the functionality remained.
Color grade texture tutorial
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article.



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