Difference between revisions of "HPL2"

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= HPL2 Documentation =
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'''Welcome to the HPL2 documentation hub.'''<br>Here you can find extensive documentation about the engine and the games below, including downloads for various tools and tutorials on how to create your own [[HPL2/TDD/Modding|custom stories]].
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Full documentation of all the aspects of the HPL2 Engine by [http://www.frictionalgames.com Frictional Games]
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{{note|Because The Dark Descent and A Machine for Pigs are mostly identical, most of the documentation can be found under The Dark Descent.}}
  
== HOW TO START ==
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<p style="margin:1em auto 0; text-align:center; width:400px;">[[File:Hpl2 logo.png|250px|link=|HPL2]]</p>
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<p style="margin:1em;">'''[[HPL2/Tools|Development Tools]] | [[HPL2/Troubleshooting|Troubleshooting]] | [https://wiki.frictionalgames.com/page/Special:PrefixIndex?prefix=HPL2%2F&namespace=0&hideredirects=1 All Pages]'''</p></div>
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----
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{{:HPL2/TDD}}
  
# Download & Read about the [[:hpl2:tools:start|Tools]].
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----
# Investigate [[:hpl2:amnesia:devenvguide|how to setup a dev environment]].
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{{:HPL2/AMFP}}
# Read up on making a [[:hpl2:amnesia:custom_story|Custom Story]].
 
# Make sure you add a default script file to all your maps, [[:hpl2:tutorials:script:tutorial_1|as shown here]].
 
# Check the rest of the [[:hpl2:tutorials:start|Tutorials]].
 
# If you get started with scripts, then the [[:hpl2:amnesia:script_functions|Script Functions]] page is a must.
 
# Having problems with the tools? look for a solution on the [[:hpl2:tools:troubleshooting|Troubleshooting]] page.
 
  
== Game Specific - Amnesia ==
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{{idea|Feeling lost? [[HPL2/Getting started|Start here]]}}
  
Specific information on [[:hpl2:amnesia:script_functions|Script Functions]] available in [[:hpl2:amnesia:start|Game Specific - Amnesia]]
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[[Category:Entry pages]]
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[[Category:English]]
  
== Editors & Viewers ==
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__NOTOC____NOEDITSECTION__
 
 
HPL2 comes with a great set of [[:hpl2:tools:start|Tools]] to ease the development.
 
 
 
== Tutorials ==
 
 
 
[[:hpl2:tutorials:start|Tutorials]] for all tools, scripts and engine usage.
 
 
 
== Third Party Tools & Resources ==
 
 
 
Information on [[:hpl2:third_party_tools:start|Third Party Tools]] that can be used to create models, graphics and art for the game and what specific things you will need to setup to make it all work.
 
 
 
Additionally there are plenty of [[:hpl2:resources:start|Resources]] available, including upgraded tools and script libraries to aid in development.
 

Latest revision as of 23:18, 8 September 2020

Welcome to the HPL2 documentation hub.
Here you can find extensive documentation about the engine and the games below, including downloads for various tools and tutorials on how to create your own custom stories.

Note icon.png Because The Dark Descent and A Machine for Pigs are mostly identical, most of the documentation can be found under The Dark Descent.

HPL2

Development Tools | Troubleshooting | All Pages


Amnesia: The Dark Descent

Getting started
Check out how to quickly get started creating custom content for Amnesia – The Dark Descent.
Modding
Create, organize and release your Amnesia mods
Level Design
Work with the Level Editor and create immersive worlds
Script Functions
See a list of all available script functions for Amnesia TDD
Scripting
Some useful links for scripting
Modeling
Import, export, add and modify 3D models for the game
Entities
Use the Model Editor to create interactive and dynamic objects
Materials
Use the Material Editor to combine texture maps to create materials
Effects
About effects: Lights, Billboards, Sounds and Particle Systems (effects like smoke, sparks, blood and fire).
Tutorials
Step-by-step guides on a variety of topics, created by the community
Third-Party Tools
Useful developer tools, some of which are created by the community
Glossary
Explanations for terms you may encounter



Amnesia: A Machine for Pigs

Introduction
Information to get started and how to set up the tools
Developer environment
About the debug set-up.
Areas
MFP features new area types.
Entities
MFP features new entity types.
Scripting
MFP uses a majority of TDD functions. There are some new ones, however. Some of the old ones are removed or replaced.
Infection
Infection was a mechanic which was removed from the final product. However, some of the functionality remained.
Color grade texture tutorial
Instructions for creating custom color grade textures. In-game color grading usage is documented in the Areas article.



Icon idea.png Idea: Feeling lost? Start here