Search results

Jump to navigation Jump to search
  • #[[HPL2/Performance Optimization|Performance Optimization]] - Amnesia's performance largely relies on how a map is made.
    1 KB (193 words) - 21:47, 8 August 2020
  • === Amnesia: Rebirth and Amnesia: The Bunker === ...haders to be reflected in-game. This will likely lead to slightly degraded performance, but this doesn't seem too noticeable on modern hardware. You will need to
    4 KB (607 words) - 23:14, 13 September 2024
  • * [[HPL3/SOMA/Level Design/Indoor Level Performance|Indoor Level Performance]] * [[HPL3/SOMA/Level Design/Outdoor Level Performance|Outdoor Level Performance]]
    3 KB (463 words) - 08:13, 15 September 2021
  • ==Dealing with performance issues== ...rning off World Reflection or decreasing tiered settings can help increase performance. This article, however, is mostly meant for mod creators.
    6 KB (1,133 words) - 21:07, 16 December 2020
  • ...l2:amnesia:script_language_reference_and_guide:byvaluegif.gif?nolink |hpl2:amnesia:script_language_reference_and_guide:byvaluegif.gif?nolink ]] ...rameters (which can't be changed by definition), when they ''may'' improve performance by not creating a copy, letting the parameter to point to the original memo
    18 KB (2,611 words) - 14:17, 5 August 2020
  • ...Model Viewer, look awkward or result in run-time errors and slightly worse performance. ...ew issues you may notice upon importing your work into the Model Editor of Amnesia. These issues include your model appearing to be missing “pieces,” bein
    14 KB (2,411 words) - 17:27, 21 April 2024
  • This page documents all scripts available in Amnesia: The Dark Descent. {{note|'''Note''': Some of the functions require the Amnesia 1.3 or 1.5 update. Steam and other online store copies should be automatica
    67 KB (9,251 words) - 18:14, 4 January 2024