Hpl2:Tutorials:script:random scares
This is a script that allows you to make your scares to be randomized, meaning that each playthrough will have different scares.
Let's get started!
Random Scares
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "PlrCollideSwitch", true, 1);
}
This is the Entity-Collide callback which will start the script.
If you already have the void OnStart() then just copy-paste the AddEntityCollideCallback line.
Let's break this one on one.
- "Player" is the entity that collides the second entity.
- "ScriptArea_1" is the entity that gets collided by the first one.
- "PlrCollideSwitch" will be the function it will do.
After that, wrote the following code at the bottom of the void OnStart().
void PlrCollideSwitch(string &in asParent, string &in asChild, int alState)
{
int x = RandInt(1, 5)
switch(x)
{
case 1:
//Scare 1
break;
case 2:
//Scare 2
break;
case 3:
//Scare 3
break;
case 4:
//Scare 4
break;
case 5:
//Scare 5
break;
}
This is the Switch-Statement that will determine what scare produced. In each Case #, write a specific code that will execute your scare. Make sure that piece of code is BEFORE the break;
You don't need curly brackets ({}) to envelope each case. You need a break;. A code will be executed BEFORE it hit the break;.
Hope this can make your custom story to be fully replayable and unique.
You can find me at Frictional Games Forum under the same name.
- JustAnotherPlayer