HPL3/SOMA/Scripting/cLuxVoiceHandler
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This page has been automatically generated, but it needs descriptions added to the various fields/functions in order to be complete. |
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Contents
Fields
cLuxVoiceHandler has no public fields.
Functions
Return Type | Function Name | Parameters | Description |
---|---|---|---|
void |
AddCharacterSpeakingCallback | const tString &in asCharacter ,const tString &in asCallback |
|
void |
AdvanceFromCurrentSound | const tString &in asScene |
|
bool |
AnySceneIsActive | ||
bool |
CharacterIsSpeaking | const tString &in asName |
|
void |
FadeSceneVolumeTo | const tString &in asScene ,float afVolume ,float afTime |
|
void |
GetSpectrumFromScene | const tString &in asScene ,int alNumSamples = 64 |
|
void |
GetSpectrumFromSpeakingCharacter | const tString &in asCharacter ,int alNumSamples = 64 |
|
int |
GetSubjectLineNumber | const tString& asSubject |
|
const tString& |
GetSubjectSceneName | const tString& asSubject |
|
bool |
GetUnderwaterEffectsActive | ||
bool |
Play | const tString& asSubject ,int alSpecificLine ,const tString& asCallback ,int alPrio |
|
void |
RemoveCharacterSpeakingCallback | const tString &in asCharacter |
|
bool |
SceneInvolvingCharacterIsActive | const tString &in asCharacter |
|
bool |
SceneIsActive | const tString &in asScene |
|
void |
SetFocusScene | const tString &in asScene |
|
void |
SetPaused | const tString &in asScene ,bool abX |
|
void |
SetPausedAll | bool abX |
|
void |
SetUnderwaterEffectsActive | bool abX |
|
void |
SkipCurrentLine | const tString &in asScene |
|
void |
SkipCurrentSound | const tString &in asScene |
|
void |
Stop | const tString &in asScene |
|
void |
StopAll | ||
bool |
SubjectExists | const tString& asSubject |
|
bool |
SubjectIsPlaying | const tString &in asName |