Player Hands Handler

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The Player Hands Handler loads and animates the first-person hand model. Helpers select a hand entity, play its animation and optionally attach the camera to a model socket; human, diving and deep-sea model helpers supply stock entity paths.

Before you start

  1. Open the map script inside your own mod. Keep its generated includes, cScrMap : iScrMap class and callback structure. See Add your first script if you have not edited a map script yet.
  2. Add the helper include shown below alongside the script’s other includes.
  3. Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.

Follow the stock example

#include "helpers/helper_modules.hps"

PlayerHands_SetHandModel_Human

In maps/_e3/_e3_01_01/_e3_01_01.hps, SOMA calls PlayerHands_SetHandModel_Human as follows.

PlayerHands_SetHandModel_Human();

This is an excerpt from that stock script; its referenced names and variables belong to that script.

PlayerHands_PlayAnimation

In maps/chapter02/02_05_theta_inside/02_05_theta_inside.hps, SOMA calls PlayerHands_PlayAnimation as follows.

PlayerHands_PlayAnimation(sAnim, false, true, 1.0f);
Parameter Value in this stock call
asAnim sAnim
abLoop false
abFullScaleModel true
afFadeTime 1.0f

This is an excerpt from that stock script; its referenced names and variables belong to that script.

PlayerHands_AttachCameraToSocket

In maps/chapter03/03_02_omicron_inside/03_02_omicron_inside.hps, SOMA calls PlayerHands_AttachCameraToSocket as follows.

PlayerHands_AttachCameraToSocket("Socket_Camera", 1.0f, "", true,true,1.0f);
Parameter Value in this stock call
asBoneName "Socket_Camera"
afFadeTime 1.0f
asFadeOverCallback ""
abDisablePlayer true
abAutoDetach true
afDetachTime 1.0f

This is an excerpt from that stock script; its referenced names and variables belong to that script.

Check your change

Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.

See also