HPL2/game.cfg

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Game - Config - Amnesia

This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.

Input

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Sound

Global volume for music |

Effects

Subtitle font size |
Subtitle width limit before it breaks a new line |

Quest

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Saving

Amount of maximum auto saves to store in user files |

Enemy

Maximum distance from player that enemies glow in darkness |

Insanity

Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
Minimum time until another insanity event can happen again |
Maximum sanity the player can have to experience insanity events |
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Maximum sanity the player can have to use ExamineAreas |
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Slime

Sound played when attacked by a slime area |
Particles played when attacked by a slime area |
Minimum damage a slime area can inflict |
Maximum damage a slime area can inflict |
Amount of screen shake applied when hit by a slime area |

Player_General

The "Field of View" visible from the player's perspective |
For optimization, the distance in which objects aren't rendered |
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The font used when displaying text in focus by the player (extension .fnt) |
The speed at which the player's head spins when damaged |
The deacceleration to slow down head spin |
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The sound played when chased by an enemy |
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The Y co-ordinate position in the level to automatically kill the player at if they pass |
The size of the radial blur effect applied during flashbacks |
The start distance at which the radial blur starts |
The global sound level used during a flashback |
The walk speed multiplier used for the player during flashbacks |
The run speed multiplier used for the player during flashbacks |
The height change of the camera during death |
The height change of the camera during death (while crouching) |
The fade out time during death |
The maximum amount of sanity the player respawns with |
The maximum amount of health the player respawns with |
The maximum amount of oil the player respawns with |
The minimum amount of sanity the player respawns with |
The minimum amount of health the player respawns with |
The minimum amount of oil the player respawns with |
The speed of which the height change of the camera changes |
The speed of camera roll |
The sound played when dying |
The sound played when respawning |
The height change of the camera during a sanity collapse |
The speed of which the camera change happens |
The speed of which the camera changes back to normal |
The speed of which the camera rolls when collapsing |
The speed of which the camera rolls back to normal |
The sanity the player is left with after awaking a sanity collapse |
The time the player is collapsed |
The speed multiplier while collapsed |
The speed multiplier while waking up |
The sound played when collapsing |
The sound played when awaking a collapse |
The sound played while being collapsed |
The sound volume while collapsed |
Random sounds being played while collapsed |
The minimum amount of time between a random sound |
The maximum amount of time between a random sound |
At what health amount should damage effects start playing |
Minimum speed multiplier while hurt |
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The amount of opacity for the noise effect when on low health |
The frequency of the noise effect |
The color of the noise effect (red, green, blue, alpha) |
The color of the sanity boost effect (red, green, blue, alpha) |
The sound played when given a sanity boost |
The time it takes to fade in a sanity boost |
The time it takes to fade out a sanity boost |
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The minimum amount of speed needed to receive minimum fall damage |
The minimum amount of damage received from minor falls |
The sound played when taking minimum fall damage |
The minimum amount of speed needed to receive medium fall damage |
The minimum amount of damage received from medium falls |
The sound played when taking medium fall damage |
The minimum amount of speed needed to receive maximum fall damage |
The minimum amount of damage received from major falls |
The sound played when taking maximum fall damage |

Player_Interaction

Maximum force applied to a thrown object |
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Maximum angular speed for thrown object |
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The maximum amount of force applied to a push object while walking |
The maximum amount of force applied to a push object while running |
The maximum amount of force applied to a push object while crouching |
The amount of force applied to a push object while walking |
The amount of force applied to a push object while running |
The amount of force applied to a push object while crouching |
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Maximum amount of force applied when pushing |
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Maximum amount of force applied when moving |
Maximum amount of force applied to a slide object |
The default maximum distance at which the player can focus objects from |
The default maximum distance at which the player can grab objects from |
The default maximum distance at which the player can push objects from |
The default maximum distance at which the player can slide objects from |
The default maximum distance at which the player can use a swing door from |
The default maximum distance at which the player can use a lever from |
The default maximum distance at which the player can use a wheel from |
The default maximum distance at which the player can use an item from |
The default maximum distance at which the player can use a level door from |
The default maximum distance at which the player can use a multi slider from |
The maximum distance at which the player can activate a commentary icon from |
The maximum distance at which the player can use a ladder from |
The maximum distance at which the player can focus an examine area from |
The maximum distance at which the player can focus a sign area from |
The maximum distance at which the player can focus a script area from |
The minimum distance an item can be used from |

Player_Body

The mass of the player's body |
The size of the player's cylinder shape body |
the size of the player while crouching |
The amount and direction of the gravitational pull (X, Y, Z) |
The position of the camera on the player (X, Y, Z) |
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Whether climbing on ladders should be accurate |
Maximum angle of environment before the player starts sliding down |
The maximum mass the player can push by the use of objects |
The force used when pushing by object collision |
The maximum mass the player's body can push |
The force used when pushing by player collision. |
The maximum size of the player's steps |
The maximum step size while in the air |
The speed at which the player's steps happen when climbing a ladder |

Player_Darkness

The minimum level of light before the night vision is activated |
The radius of the active night vision effect |
The minimum light level for the night vision effect |
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The intensity of the night vision effect's light level |
The time it takes to fade in the full night vision effect |
The time it takes to fade out from the full night vision effect |
The color for the night vision effect |
The sound file played and looped while in the darkness |
The volume for the darkness sound |
The time it takes for the darkness sound to start playing |
The time it takes for the darkness sound to fade in |
The time it takes for the darkness sound to fade out |
The amount of sanity drained per second while in the darkness |

Player_Sanity

The zoom in speed of the sanity drain effect when hit for sanity damage |
The zoom out speed of the sanity drain effect when hit for sanity damage |
The field of view multiplier when zooming in |
The aspect ratio multiplier when zooming in |
The speed for regaining sanity when in light |
The maximum limit for automatically regaining sanity |
The limit to determine very low sanity |
The maximum amount of sanity before sanity effects can play |
The alpha multiplier for the wave effect during sanity drain |
The speed multiplier for the wave effect during sanity drain |
The frequency of the interval to check for nearby enemies |
The sanity decrease when near enemies |
The sanity decrease when near critters |
The maximum amount of sanity before the swaying sanity effect plays |
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The limit to determine low sanity |
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The minimum sanity increase while in the light of the lantern |
The maximum sanity increase while in the light of the lantern |

Player_Lantern

The color of the lantern light (red, green, blue, alpha) |
The radius of the lantern light |
The gobo file for the lantern light |
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The sound for enabling the lantern |
The sound for disabling the lantern |
The sound for when the lantern is out of oil |
The sound for when the lantern is disabled |
Whether the lantern light should cast shadows |
The speed at which the oil is drained from the lantern |
The level of oil at which to fade the lantern ligth |

Player_Ladder

The speed the player climbs up the ladder |
The speed the player climbs down the ladder |
The length of each step in the ladder |

Player_Movement_Default

The forwards acceleration speed |
The sideways acceleration speed |
The forwards deacceleration speed |
The sideways deacceleration speed |
The acceleration speed when changing to the opposite direction while moving forwards |
The acceleration speed when changing to the opposite direction while moving sideways |

Player_Movement_Normal

The sound played when jumping |
The sound played when crouching |
The sound played when un-crouching |
The maximum speed when walking forwards |
The maximum speed when walking backwards |
The maximum speed when walking sideways |
The forwards running multiplier |
The backwards running mulitplier |
The sideways running multiplier |
The multiplier for crouching forwards |
The multiplier for crouching backwards |
The multiplier for crouching sideways |
The multiplier for moving forwards while in mid-air |
The multiplier for moving backwards while in mid-air |
The multiplier for moving sideways while in mid-air |
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The force applied when jumping |
The force applied when crouch jumping |
The maximum amount of camera bobbing while crouching |
The maximum amount of camera bobbing while walking |
The maximum amount of camera bobbing while running |
The minimum speed of bobbing while crouching |
The maximum speed of bobbing while crouching |
The minimum speed of bobbing while walking |
The maximum speed of bobbing while walking |
The minimum speed of bobbing while running |
The maximum speed of bobbing while running |
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Player_Movement_ClimbLedge

The amount of updates per second while climbing |
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The speed at which the player's head (the camera) moves |
The distance where the head starts slowing down |
The distance at which the player regains control from the edge of the ladder |
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