Gamepad
SOMA provides the Gamepad script in script/effects/Effect_Gamepad.hps.
The Gamepad effect manages controller rumble. Effect_Rumble_Start returns an instance ID, Effect_Rumble_Stop stops that ID, and the screen-shake multiplier controls rumble generated from screen shake.
Contents
Before you start
- Open the map script inside your own mod. Keep its generated includes,
cScrMap : iScrMapclass and callback structure. See Add your first script if you have not edited a map script yet. - Add the helper include shown below alongside the script’s other includes.
- Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.
Follow the stock example
#include "helpers/helper_effects.hps"
Effect_Rumble_Start
Start a gamepad rumble
| Parameter | Meaning |
|---|---|
afAmount |
strength of the rumble, between 0-1 |
afTime |
duration of the rumble |
afFadeInTime |
fade time in the start |
afFadeOutTime |
fade time at the end |
In maps/chapter01/01_04_transport_station/01_04_transport_station.hps, SOMA calls Effect_Rumble_Start as follows.
Effect_Rumble_Start(1, 2, 2);
| Parameter | Value in this stock call |
|---|---|
afAmount |
1
|
afTime |
2
|
afFadeInTime |
2
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
Effect_Rumble_Stop
Stops the rumble from this id
| Parameter | Meaning |
|---|---|
alID |
id for the rumble instance, -1 to stop all |
In maps/chapter02/02_02_ms_curie_inside/02_02_ms_curie_inside.hps, SOMA calls Effect_Rumble_Stop as follows.
Effect_Rumble_Stop(mlCrashRumbleId);
| Parameter | Value in this stock call |
|---|---|
alID |
mlCrashRumbleId
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
Effect_Rumble_SetScreenShakeMul
Sets a multiplier for how much rumble should be generated from screenshake.
| Parameter | Meaning |
|---|---|
afX |
multiplier to set. 1 is default. |
Check your change
Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.