Game Over Handler
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The Game Over Handler controls the death screen and checkpoint restart. GameOver_Start supplies the death source, and GameOver_SetCustomGameOverScreenText selects the localized text displayed before reloading the checkpoint.
Contents
Before you start
- Open the map script inside your own mod. Keep its generated includes,
cScrMap : iScrMapclass and callback structure. See Add your first script if you have not edited a map script yet. - Add the helper include shown below alongside the script’s other includes.
- Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.
Follow the stock example
#include "helpers/helper_modules.hps"
GameOver_Start
Starts the Game Over screen
In script/player/Player.hps, SOMA calls GameOver_Start as follows.
GameOver_Start(asSource);
| Parameter | Value in this stock call |
|---|---|
asDeathSource |
asSource
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
GameOver_SetCustomGameOverScreenText
Sets the message that will be displayed before a checkpoint is loaded (after proper death):
Check your change
Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.