Light Flash Handler
This handler creates temporary point lights that fade in, hold their brightness and fade out before being destroyed. LightFlash_Add accepts either a named entity or a world position; its radius is fixed during the flash.
Contents
Before you start
- Open the map script inside your own mod. Keep its generated includes,
cScrMap : iScrMapclass and callback structure. See Add your first script if you have not edited a map script yet. - Add the helper include shown below alongside the script’s other includes.
- Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.
Follow the stock example
#include "helpers/helper_modules.hps"
LightFlash_Add
Creates a flash of light at the position of an entity. Returns id of the flash.
| Parameter | Meaning |
|---|---|
afTime |
The time that light stays at full intensity |
afFadeInTime |
How long it takes to fade in |
afFadeOutTime |
How long it takes to fade out |
asTargetEntity |
Entity at which it will be created. |
aColor |
The color of the light. |
afRadius |
The radius of the light (this will NOT be faded, it starts with this radius, and then just color fades in) |
afBrightness |
The brightness of the light. |
In maps/chapter02/02_01_ms_curie_outside/02_01_ms_curie_outside.hps, SOMA calls LightFlash_Add as follows.
LightFlash_Add(0.25f,0.1f,0.2f,"CortexChipTool", cColor_White, 0.15f, 2.0f);
| Parameter | Value in this stock call |
|---|---|
afTime |
0.25f
|
afFadeInTime |
0.1f
|
afFadeOutTime |
0.2f
|
asTargetEntity |
"CortexChipTool"
|
aColor |
cColor_White
|
afRadius |
0.15f
|
afBrightness |
2.0f
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
LightFlash_Add
Creates a flash of light at the position of an entity. Returns id of the flash.
| Parameter | Meaning |
|---|---|
afTime |
The time that light stays at full intensity |
afFadeInTime |
How long it takes to fade in |
afFadeOutTime |
How long it takes to fade out |
avTargetPos |
Position at which it will be created. |
aColor |
The color of the light. |
afRadius |
The radius of the light (this will NOT be faded, it starts with this radius, and then just color fades in) |
afBrightness |
The brightness of the light. |
Check your change
Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.
Read the example
The Curie example makes a white point-light flash at CortexChipTool. Its fade-in takes 0.1 seconds, the full-brightness hold takes 0.25 seconds and the fade-out takes 0.2 seconds. The light starts with radius 0.15 and brightness 2; the handler changes brightness during the fade, then destroys the light.