Props Helper
The Props helper file in SOMA is script/helpers/helper_props.hps.
Prop helpers include opening swing doors with impulses, querying the grabbed prop and setting selected entities’ interaction icons. Grab_GetGrabbedProp returns null when no prop is grabbed.
Contents
Before you start
- Open the map script inside your own mod. Keep its generated includes,
cScrMap : iScrMapclass and callback structure. See Add your first script if you have not edited a map script yet. - Add the helper include shown below alongside the script’s other includes.
- Read the stock example before copying its calls: named entities, voice subjects, materials and callbacks must belong to the map or resources you are using.
Follow the stock example
#include "helpers/helper_props.hps"
SwingDoor_PushOpen
Pushes a door open using one or many impulses
| Parameter | Meaning |
|---|---|
asName |
name of the door. |
afImpulseAmount |
Amount of impulse that will be applied to the door. |
alNumOfTimes |
Number of times the impulse will be applied. |
afTimeBetweenPushes |
Pause interval between two impulses. |
In maps/chapter04/04_02_tau_inside/04_02_tau_inside.hps, SOMA calls SwingDoor_PushOpen as follows.
SwingDoor_PushOpen(asTimer, 0.02, 90,0.2);
| Parameter | Value in this stock call |
|---|---|
asName |
asTimer
|
afImpulseAmount |
0.02
|
alNumOfTimes |
90
|
afTimeBetweenPushes |
0.2
|
This is an excerpt from that stock script; its referenced names and variables belong to that script.
Grab_GetGrabbedProp
Returns the currently grabbed prop, or null if there isn't one.
In script/props/Prop_Grab.hps, SOMA calls Grab_GetGrabbedProp as follows.
cLuxProp@ pProp = Grab_GetGrabbedProp();
This is an excerpt from that stock script; its referenced names and variables belong to that script.
Entity_SetCustomInteractIcon
Sets the interaction icon for an entity. Currently only works for MoveBody, MoveableButton, Lever, Rigid and Triggers.
| Parameter | Meaning |
|---|---|
asName |
name of the entity. |
aIcon |
The interaction icon. |
Check your change
Save the script and restart the map in development mode with F5. If the script fails, open F1 and use Show Error List or Show HPL Log. See the development loop for the launch and debugging steps.