HPL3/Entities/Entity Rig

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Revision as of 00:00, 31 July 2026 by TiMan (talk | contribs) (Created page with "= Bones = If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones. General parameters: * '''Na...")
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Bones

If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.

General parameters:

  • Name: Name of the bone. Cannot be edited.

Attachments Tab:

Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.