HPL3/Level Design/Exposure Areas

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Exposure Areas

An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.

General Parameters

  • Name: Name for the billboard. Should be unique for all objects in map.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Size: 3D Vector storing the size of the area box.

Specific Parameters

  • Exposure: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.
  • WhitePoint: A real value that sets which value that should be considered the brightest.
  • Transition time: The time it takes for the new exposure to apply.

ExposureArea EditMode

This creates ExposureArea objects, which are areas that change the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments. The edit mode window can set what will be used by every new exposure area.

Exposurearea mode.png

More on ExposureAreas here