HPL3/Level Design/Terrain Height Map
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Revision as of 11:49, 30 July 2026 by TiMan (talk | contribs) (Created page with "= HeightMap mode = This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so. File:terrain_mode_heightmap.png...")
HeightMap mode
This mode allows the user to modify the terrain geometry. A set of 3 different brushes is made available for doing so.
Raise/Lower brush: this brush just adds or substracts height to the area being painted. Flatten brush: this brush raises or lowers the affected area to a given height. Smooth brush: this brush applies a smoothing effect (thus flattening sharp spikes and such) to the area being painted.
One can also use the Terrain generation window to set up a randomly generated heightmap. Heightmaps can also be exported and imported.
