game.cfg
< HPL2
Jump to navigation
Jump to search
This page lists entries within the game.cfg file found in /config and in full conversion mods. Warning: Some of the descriptions are missing and some are currently untested assumptions. WIP page.
Input
| Parameter | Functionality |
|---|---|
| MaxSmoothMousePos | The maximum amount of interpolated positions for mouse smoothing |
| PrevSmoothMousePosMul | The multiplier for the weight of smoothed mouse positions |
Sound
| Parameter | Functionality |
|---|---|
| InGameMusicvolume | Global volume for music |
Effects
| Parameter | Functionality |
|---|---|
| VoiceTextFontSize | Subtitle font size |
| VoiceTextRowWidth | Subtitle width limit before it breaks a new line |
Quest
Used to calculate the level completion percentage formerly seen when looking at a LevelDoor. The amount is still calculated, but the percentage is never displayed.
| Parameter | Functionality |
|---|---|
| QuestCompletionValue | The amount each quest contributes to the completion amount |
| ItemCompletionValue | The amount each item contributes to the completion amount |
| NoteCompletionValue | The amount each note contributes to the completion amount |
| DiaryCompletionValue | The amount each diary contributes to the completion amount |
| FlashbackCompletionValue | The amount each flashback contributes to the completion amount |
| ChestCompletionValue | The amount each chest contributes to the completion amount |
Saving
| Parameter | Functionality |
|---|---|
| MaxAutoSaves | Amount of maximum auto saves to store in user files |
Enemy
| Parameter | Functionality |
|---|---|
| EnemyDarknessGlowMaxDistance | Maximum distance from player that enemies glow in darkness |
Insanity
| Parameter | Functionality |
|---|---|
| EventsFile | Name of file to use for insanity events. Default: misc/main_sanity_events.cfg |
| MinTimeBetweenEvents | Minimum time until another insanity event can happen again |
| MaxEventSanity | Maximum sanity the player can have to experience insanity events (unused, MaxSanity_LongWait is used instead) |
| MaxSanity_LongWait | The maximum sanity to use the long delay between events |
| MaxSanity_MedWait | The maximum sanity to use the medium delay between events |
| MaxSanity_ShortWait | The maximum sanity to use the short delay between events |
| TimeBetween_LongWait | The long delay between events |
| TimeBetween_MedWait | The medium delay between events |
| TimeBetween_ShortWait | The short delay between events |
| MaxExamineSanity | The sanity below which ExamineAreas will display their "Insane" message (non-functional) |
| InsanityArea_CheckTimeMin | The minimum amount of time between InsanityArea collision checks |
| InsanityArea_CheckTimeMax | The maximum amount of time between InsanityArea collision checks |
Slime
As of version 1.5, additional slime types can be defined with additional sets of SlimeTypeX_ entries.
| SlimeType0_AttackSound | Sound played when attacked by a slime area |
| SlimeType0_AttackPS | Particles played when attacked by a slime area |
| SlimeType0_MinAttackDamage | Minimum damage a slime area can inflict |
| SlimeType0_MaxAttackDamage | Maximum damage a slime area can inflict |
| SlimeType0_ScreenShakeAmount | Amount of screen shake applied when hit by a slime area |
Player_General
| FOV | The "Field of View" of the player's camera |
| FarClipPlane | The distance from the camera past which to cut off rendering, for optimization |
| NearClipPlane | The distance from the camera before which to cut off rendering |
| FocusTextFont | The font used when displaying text in focus by the player (extension .fnt) |
| HeadSpinDamageSpeed | The speed at which the player's head spins when damaged |
| HeadSpinDeacc | The deacceleration to slow down head spin |
| MaxCameraSmoothAngles | Unused |
| TerrorSound | The sound played when chased by an enemy |
| TerrorIncSpeed | The speed that the terror meter volume increases |
| TerrorDecSpeed | The speed that the terror meter volume decreases |
| MaxPrevSpeedsSaved | The maximum amount of previous speeds to keep track of when calculating average speed |
| AutoKillYPos | The Y coordinate position in the level to automatically kill the player at if they pass |
| FlashbackRadialBlurSize | The size of the radial blur effect applied during flashbacks |
| FlashbackRadialBlurStartDist | The start distance of the radial blur during flashbacks |
| FlashbackWorldSoundVolume | The global sound level used during flashbacks |
| FlashbackMoveSpeedMul | The walk speed multiplier during flashbacks |
| FlashbackRunSpeedMul | The run speed multiplier during flashbacks |
| Death_HeightAdd | The height change of the camera during death |
| Death_HeightAddCrouch | The height change of the camera during death (while crouching) |
| Death_FadeTime | The fade out time during death |
| Death_MaxSanityGain | The maximum amount of sanity the player respawns with |
| Death_MaxHealthGain | The maximum amount of health the player respawns with |
| Death_MaxOilGain | The maximum amount of oil the player respawns with |
| Death_MinSanityGain | The minimum amount of sanity the player respawns with |
| Death_MinHealthGain | The minimum amount of health the player respawns with |
| Death_MinOilGain | The minimum amount of oil the player respawns with |
| Death_HeightAddSpeed | The speed of which the height change of the camera changes |
| Death_RollSpeed | The speed of camera roll when dying |
| Death_StartSound | The sound played when dying |
| Death_AwakenSound | The sound played when respawning |
| InsanityCollapse_HeightAddGoal | The height change of the camera during a sanity collapse |
| InsanityCollapse_HeightAddCollapseSpeed | The speed of which the camera change happens |
| InsanityCollapse_HeightAddAwakeSpeed | The speed of which the camera changes back to normal |
| InsanityCollapse_RollCollapseSpeed | The speed of which the camera rolls when collapsing |
| InsanityCollapse_RollAwakeSpeed | The speed of which the camera rolls back to normal |
| InsanityCollapse_AwakenSanity | The sanity the player is left with after awaking a sanity collapse |
| InsanityCollapse_SleepTime | The time the player is collapsed |
| InsanityCollapse_SleepSpeedMul | The speed multiplier while collapsed |
| InsanityCollapse_WakeUpSpeedMul | The speed multiplier while waking up |
| InsanityCollapse_StartSound | The sound played when collapsing |
| InsanityCollapse_AwakenSound | The sound played when awaking a collapse |
| InsanityCollapse_SleepLoopSound | The sound played while being collapsed |
| InsanityCollapse_SleepLoopSoundVolume | The sound volume while collapsed |
| InsanityCollapse_SleepRandomSound | Random sounds being played while collapsed |
| InsanityCollapse_SleepRandomMinTime | The minimum amount of time between a random sound |
| InsanityCollapse_SleepRandomMaxTime | The maximum amount of time between a random sound |
| Hurt_EffectStartHealth | At what health amount should damage effects start playing |
| Hurt_MinSpeedMul | Minimum speed multiplier while hurt |
| Hurt_MaxPantCount | The maximum duration of panting while hurt and standing still |
| Hurt_PantSpeed | The speed that the camera bobs when hurt panting |
| Hurt_PantSize | The amount that the camera bobs when hurt panting |
| HealthRegainSpeed | The amount of health regenerated per second |
| HealthRegainLimit | The maximum amount that health regenerates to |
| Hurt_NoiseAlpha | The amount of opacity for the noise effect when on low health |
| Hurt_NoiseFreq | The frequency of the noise effect |
| Hurt_NoiseColor | The color of the noise effect (red, green, blue, alpha) |
| SanityGain_Color | The color of the sanity boost effect (red, green, blue, alpha) |
| SanityGain_Sound | The sound played when given a sanity boost |
| SanityGain_FadeInTime | The time it takes to fade in a sanity boost |
| SanityGain_FadeOutTime | The time it takes to fade out a sanity boost |
| HandsRotationSmoothNum | The amount of intervals used when smoothing the player hand rotation |
| HandsPosAddMul | The multiplier for player hand position |
| FallDamageBounceSizeMul | The multiplier for camera bounce amount when taking fall damage |
| FallDamageBounceSpeedMul | The multiplier for camera bounce speed when taking fall damage |
| FallDamageSpeed_Min | The minimum amount of speed needed to receive minimum fall damage |
| FallDamage_Min | The minimum amount of damage received from minor falls |
| FallDamageSound_Min | The sound played when taking minimum fall damage |
| FallDamageSpeed_Med | The minimum amount of speed needed to receive medium fall damage |
| FallDamage_Med | The minimum amount of damage received from medium falls |
| FallDamageSound_Med | The sound played when taking medium fall damage |
| FallDamageSpeed_Max | The minimum amount of speed needed to receive maximum fall damage |
| FallDamage_Max | The minimum amount of damage received from major falls |
| FallDamageSound_Max | The sound played when taking maximum fall damage |
Player_Interaction
| GrabMaxForce | Maximum force applied to the held grab object |
| GrabMaxTorque | Maximum torque applied to the held grab object |
| GrabMaxAngularSpeed | Maximum angular speed for held grab object |
| GrabMinSlowPlayerMass | The minimum mass to slow the player when holding a grab object |
| GrabMaxSlowPlayerMass | The maximum mass to slow the player when holding a grab object |
| GrabMinSlowPlayerMul | The minimum multiplier to slow the player by when holding a grab object (scales with object mass) |
| GrabMaxLeaveAngularSpeed | The maximum angular speed to apply to a grab object when dropping it |
| GrabMaxLeaveLinearSpeed | The maximum linear speed to apply to a grab object when dropping it |
| PushMaxSpeedWalk | The maximum amount of force applied to a push object while walking |
| PushMaxSpeedRun | The maximum amount of force applied to a push object while running |
| PushMaxSpeedCrouch | The maximum amount of force applied to a push object while crouching |
| PushForceWalk | The amount of force applied to a push object while walking |
| PushForceRun | The amount of force applied to a push object while running |
| PushForceCrouch | The amount of force applied to a push object while crouching |
| PushYawRange | The range of the yaw limit when pushing |
| PushPitchMinRange | The minimum pitch range when pushing |
| PushPitchMaxRange | The maximum pitch range when pushing |
| PushMaxForce | Maximum amount of force applied when pushing |
| MoveToMouseAddFactor | The multiplier for the amount the mouse is moved by when moving a slide object, wheel, lever, or swing door |
| MoveMaxForce | Maximum amount of torque applied when moving a wheel, lever, or swing door |
| SlideMaxForce | Maximum amount of force applied to a slide object |
| Default_DefaultMaxFocusDist | The default maximum distance at which the player can focus objects from |
| Grab_DefaultMaxFocusDist | The default maximum distance at which the player can grab objects from |
| Push_DefaultMaxFocusDist | The default maximum distance at which the player can push objects from |
| Slide_DefaultMaxFocusDist | The default maximum distance at which the player can slide objects from |
| SwingDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a swing door from |
| Lever_DefaultMaxFocusDist | The default maximum distance at which the player can use a lever from |
| Wheel_DefaultMaxFocusDist | The default maximum distance at which the player can use a wheel from |
| Item_DefaultMaxFocusDist | The default maximum distance at which the player can use an item from |
| LevelDoor_DefaultMaxFocusDist | The default maximum distance at which the player can use a level door from |
| MultiSlider_DefaultMaxFocusDist | The default maximum distance at which the player can use a multi slider from |
| Commentary_MaxFocusDist | The maximum distance at which the player can activate a commentary icon from |
| Ladder_MaxFocusDist | The maximum distance at which the player can use a ladder from |
| Examine_MaxFocusDist | The maximum distance at which the player can focus an examine area from |
| Sign_MaxFocusDist | The maximum distance at which the player can focus a sign area from |
| ScriptArea_MaxFocusDist | The maximum distance at which the player can focus a script area from |
| MinUseItemDistance | The minimum distance an item can be used from |
Player_Body
| Mass | The mass of the player's body |
| Size | The size of the player's cylinder shape body |
| CrouchSize | the size of the player while crouching |
| GravityForce | The amount and direction of the gravitational pull (X, Y, Z) |
| CameraPosAdd | The position of the camera on the player (X, Y, Z) |
| CameraSmoothPosNum | The maximum amount of smoothed camera positions to keep track of |
| AccurateClimbing | Whether climbing on ladders should be accurate |
| MaxNoSlideSlopeAngle | Maximum angle of environment before the player starts sliding down |
| MaxPushMass | The maximum mass the player can push by the use of objects |
| PushForce | The force used when pushing by object collision |
| CharacterMaxPushMass | The maximum mass the player's body can push |
| CharacterPushForce | The force used when pushing by player collision. |
| MaxStepSize | The maximum size of the player's steps |
| MaxStepSizeInAir | The maximum step size while in the air |
| StepClimbSpeed | The speed at which the player's steps happen when climbing a ladder |
Player_Darkness
| MinLightLevel | The minimum level of light before the night vision is activated |
| RadiusAdd | The radius of the active night vision effect |
| AmbientLightMinLightLevel | The minimum light level for the night vision effect |
| AmbientLightRadius | The radius of the night vision effect |
| AmbientLightIntensity | The intensity of the night vision effect's light level |
| AmbientLightFadeInTime | The time it takes to fade in the full night vision effect |
| AmbientLightFadeOutTime | The time it takes to fade out from the full night vision effect |
| AmbientLightColor | The color for the night vision effect |
| LoopSoundFile | The sound file played and looped while in the darkness |
| LoopSoundVolume | The volume for the darkness sound |
| LoopSoundStartupTime | The time it takes for the darkness sound to start playing |
| LoopSoundFadeInSpeed | The time it takes for the darkness sound to fade in |
| LoopSoundFadeOutSpeed | The time it takes for the darkness sound to fade out |
| SanityLossPerSecond | The amount of sanity drained per second while in the darkness |
Player_Sanity
| HitZoomInSpeed | The zoom in speed of the sanity drain effect when hit for sanity damage |
| HitZoomOutSpeed | The zoom out speed of the sanity drain effect when hit for sanity damage |
| HitZoomInFOVMul | The field of view multiplier when zooming in |
| HitZoomInAspectMul | The aspect ratio multiplier when zooming in |
| SanityRegainSpeed | The speed for regaining sanity when in light |
| SanityRegainLimit | The maximum limit for automatically regaining sanity |
| SanityVeryLowLimit | The limit to determine very low sanity, below which adds pant sounds and image trails |
| SanityEffectsStart | The maximum amount of sanity before sanity effects can play |
| SanityWaveAlphaMul | The alpha multiplier for the wave effect during sanity drain |
| SanityWaveSpeedMul | The speed multiplier for the wave effect during sanity drain |
| CheckNearEnemyInterval | The frequency of the interval to check for nearby enemies |
| NearEnemyDecrease | The sanity decrease when looking at enemies |
| NearCritterDecrease | The sanity decrease when near critters (only used by CritterSpider) |
| StartSwayMaxSanity | The maximum amount of sanity before the swaying sanity effect plays |
| SwayMaxSavedPositions | The maximum amount of sway (pitch and yaw) positions to keep track of |
| SanityLowLimit | The amount of sanity below which is considered having low sanity |
| SanityLowLimitMaxTime | The duration that sanity must be low in order to be set to SanityLowNewSanityAmount |
| SanityLowNewSanityAmount | The amount to set sanity to after being low (below SanityLowLimit) for SanityLowLimitMaxTime seconds |
| LightLampMinSanityIncrease | The minimum sanity increase while in the light of the lantern |
| LightLampMaxSanityIncrease | The maximum sanity increase while in the light of the lantern |
Player_Lantern
| Parameter | Functionality |
|---|---|
| Color | The color of the lantern light (red, green, blue, alpha) |
| Radius | The radius of the lantern light |
| Gobo | The gobo file for the lantern light |
| LocalOffset | Add info |
| TurnOnSound | The sound for enabling the lantern |
| TurnOffSound | The sound for disabling the lantern |
| OutOfOilSound | The sound for when the lantern is out of oil |
| DisabledSound | The sound for when the lantern is disabled |
| CastShadows | Whether the lantern light should cast shadows |
| LowerOilSpeed | The speed at which the oil is drained from the lantern |
| FadeLightOilAmount | The level of oil at which to fade the lantern ligth |
Player_Ladder
| Parameter | Functionality |
|---|---|
| UpSpeed | The speed the player climbs up the ladder |
| DownSpeed | The speed the player climbs down the ladder |
| StepLength | The length of each step in the ladder |
Player_Movement_Default
| ForwardAcc | The forwards acceleration speed |
| SidewayAcc | The sideways acceleration speed |
| ForwardDeacc | The forwards deacceleration speed |
| SidewayDeacc | The sideways deacceleration speed |
| ForwardOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving forwards |
| SidewayOppositeDirAccMul | The acceleration speed when changing to the opposite direction while moving sideways |
Player_Movement_Normal
| Parameter | Functionality |
|---|---|
| JumpSound | The sound played when jumping |
| CrouchSound | The sound played when crouching |
| StandSound | The sound played when un-crouching |
| MaxForwardSpeed | The maximum speed when walking forwards |
| MaxBackwardSpeed | The maximum speed when walking backwards |
| MaxSidwaySpeed | The maximum speed when walking sideways |
| RunForwardMul | The forwards running multiplier |
| RunBackwardMul | The backwards running mulitplier |
| RunSidewayMul | The sideways running multiplier |
| CrouchForwardMul | The multiplier for crouching forwards |
| CrouchBackwardMul | The multiplier for crouching backwards |
| CrouchSidewayMul | The multiplier for crouching sideways |
| InAirForwardMul | The multiplier for moving forwards while in mid-air |
| InAirBackwardMul | The multiplier for moving backwards while in mid-air |
| InAirSidewayMul | The multiplier for moving sideways while in mid-air |
| MaxJumpCount | Add info |
| JumpStartForce | The force applied when jumping |
| JumpCrouchStartForce | The force applied when crouch jumping |
| CrouchBobMax | The maximum amount of camera bobbing while crouching |
| WalkBobMax | The maximum amount of camera bobbing while walking |
| RunBobMax | The maximum amount of camera bobbing while running |
| CrouchMinBobSpeed | The minimum speed of bobbing while crouching |
| CrouchMaxBobSpeed | The maximum speed of bobbing while crouching |
| WalkMinBobSpeed | The minimum speed of bobbing while walking |
| WalkMaxBobSpeed | The maximum speed of bobbing while walking |
| RunMinBobSpeed | The minimum speed of bobbing while running |
| RunMaxBobSpeed | The maximum speed of bobbing while running |
| GroundBounceSize | Add info |
| GroundBounceSpeed | Add info |
| MinHitGroundBounceSpeed | Add info |
Player_Movement_ClimbLedge
| Parameter | Functionality |
|---|---|
| CheckUpdatesPerSecond | The amount of updates per second while climbing |
| ClimbLedgeCheckDistForward | Add info |
| ClimbLedgeCheckDistFromTop | Add info |
| ClimbLedgeCheckDistTopToEnd | Add info |
| CheckMaxPushDist | Add info |
| HeadMoveSpeed | The speed at which the player's head (the camera) moves |
| HeadMoveSlowdownDist | The distance where the head starts slowing down |
| GivePlayerControlDist | The distance at which the player regains control from the edge of the ladder |
| MovePitchFactor | Add info |
| MaxMovePitchSpeed | Add info |