HPL3/Areas/PathNode Area

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Revision as of 22:48, 25 January 2024 by Lil alex (talk | contribs) (created page with basic information)
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Overview

The PathNode Area is an area that acts as a point entity that generates a navigatable path for agents to use for pathfinding. Each area much be assigned to each enemy entity using the function Pathfinder_Track_Add() and the agent must be started on the path using the function Pathfinder_Track_Start().

Properties

The PathNode Area takes no properties