Hpl3:Tools:maineditors:level editor:decals
Decals
Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.
General Parameters:
- Name: Name of the decal.
- Position: 3D Vector storing the world position of the decal center.
- Rotation: 3D Vector storing the rotation for the decal volume.
- Scale: 3D Vector storing the size of the decal volume.
Specific Parameters:
- Affected surface types: These three buttons will set which types of geometry objects are to be affected by the decal.
- Material: Material file for the decal.
- Current SubDiv: index of the subdivision currently in use. These are numbered in a left to right, up to down order.
- Decal Offset: distance that will separate the decal from the "host" surface.
- Max triangles: maximum number of triangles the decal will use when generating the mesh.