Hpl3:Tools:maineditors:level editor:exposure areas
Exposure Areas
An area that changes the tone mapping parameters when entered. Used to simulate automatic correction of exposure that occurs when eyes get used to bright/dim lit environments.
General Parameters
- Name: Name for the billboard. Should be unique for all objects in map.
- Position: 3D Vector storing the position in world.
- Rotation: 3D Vector storing the rotation.
- Size: 3D Vector storing the size of the area box.
Specific Parameters
- Exposure: The total light that is allowed through the camera, increasing this value makes the image brighter. In the range of -10 to +10.
- WhitePoint: A real value that sets which value that should be considered the brightest.
- Transition time: The time it takes for the new exposure to apply.