HPL3/Areas/Ladder Area
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Overview
When placed on a static object (like a ladder), the Ladder area will allow the player to climb it.
Properties
Material
Determines the type of sounds the player will make when climbing.
Exit_Top
The Trigger area where the player will end up when exiting the ladder from the top. In order to work properly, an InteractAux area with its InteractParent property set to the Ladder area must be placed next to the Trigger area, as seen in the image.
Exit_Bottom
Same as Exit_Top but for exiting from the bottom.